
Amadeo Plaza
Tags: Editor's Note

Jeff Gerstmann was with GameSpot over 10 years, and for many his termination came as one of the biggest shocks that has ever permeated throughout the industry.
I’m the Publisher of this outlet, which is typically a business-related position; my "professional" background, however, is in journalism as well as advertising/marketing. What that means is that I have a fair understanding of both sides of the fence, whereas most publishers strictly have a business background, as is the case with Josh Larson, the man who took over as the head of the Games and Entertainment Division after Greg Kasavin left GameSpot for EA (according to recent comments by a presumed GameSpot employee).
I work at an advertising agency which recently made a takeover advertisement for GameSpot, and let me tell you, they are worth a lot of money; more money than I think people realize. And when you consider successive advertising campaigns, the value of an advertiser’s dollar far surpasses any one writer’s annual salary. Once again, I’m not saying what happened was right. What I am saying, however, is that when you get to the size of GameSpot, advertiser and publisher relationships become, what some would consider, too important.
But let’s not pretend that what happened this week is free from comparison. I don’t mean to maliciously call GameSpot out on this, but if you didn’t know, they sell a lot of their content coverage. The front-door rotation spots, otherwise known as “gumballs,” on the homepage are paid for by game publishers at $7,000/2 weeks (March 2006); and if you remember back, they absolutely whored themselves out to Vivendi for the release of 50 Cent: Bulletproof, a game that everyone and their mother knew was going to be terrible. (50 Cent: Bulletproof page, a developer interview, a positive preview, and page 21 of GameSpot's Media Kit which is made for advertisers).
The disparity between the preview and review was pretty substantial. Ricardo Torres, who wrote the preview and who we believe maintains the brunt of GameSpot’s publisher relationships, wrote a glowing preview saying: “We're pleasantly surprised to report that 50 Cent: Bulletproof is shaping up to be a strong title capable of gaining notoriety because of its presentation and gameplay, not just its star.” Jeff Gerstmann on the other hand, who wrote the review, gave the game a low 4.8, stating “Whether you're an action fan looking for a good shooter or a G-Unit fan in search of new material, Bulletproof disappoints across the board.”
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