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Amadeo Plaza
Adverjournalism: The Role of Ad Dollars In Journalism
December 1,2007 - It should come as no surprise that just about every gaming forum on the internet is ablaze right now following the news of GameSpot’s termination of long-time editor, Jeff Gerstmann. This article, however, is not an exposé or look into what really happened at GameSpot this week. Rather, consider this a look at the direction of gaming journalism, advertising, and how this all plays a role in the content you read.

I found the events that unfolded before our eyes to come at an ironic time, because it just so happens that I was attempting to put together an extremely complex feature based on the direction of gaming journalism and its spoon-fed state, the disparity between “professional” and “community” sites, and the role advertising dollars play in journalistic integrity. I contacted about a dozen public relations representatives that we have good connections with looking for people to participate, but was told by nearly every single one that they were either not at liberty to discuss some of the topics I wanted to touch on, or that the issues were too sensitive to talk about on the record. There was only one representative ballsy enough to give an answer and she even wanted to remain anonymous.

Jeff Gerstmann was with GameSpot over 10 years, and for many his termination came as one of the biggest shocks that has ever permeated throughout the industry.
This should act as evidence that gaming journalism is in a sensitive state. The profession is growing as exponentially as the industry, but it seems that the growth comes mostly on the part of “professional” sites such as GameSpot, IGN, and 1UP, while hundreds of “community” sites bicker and battle over the scraps left behind. But when any publication gets to a certain size and generates a certain amount of money in advertising revenue, the question of journalistic integrity becomes an issue. And let me be the first to come out and say that what happened to Jeff Gerstmann happens all the time. I do believe that what happened was an atrocity; but at the same time realize that if you look at the much larger world outside of the gaming industry, you can see that such injustices happen fairly often.

I’m the Publisher of this outlet, which is typically a business-related position; my "professional" background, however, is in journalism as well as advertising/marketing. What that means is that I have a fair understanding of both sides of the fence, whereas most publishers strictly have a business background, as is the case with Josh Larson, the man who took over as the head of the Games and Entertainment Division after Greg Kasavin left GameSpot for EA (according to recent comments by a presumed GameSpot employee).

I work at an advertising agency which recently made a takeover advertisement for GameSpot, and let me tell you, they are worth a lot of money; more money than I think people realize. And when you consider successive advertising campaigns, the value of an advertiser’s dollar far surpasses any one writer’s annual salary. Once again, I’m not saying what happened was right. What I am saying, however, is that when you get to the size of GameSpot, advertiser and publisher relationships become, what some would consider, too important.

But let’s not pretend that what happened this week is free from comparison. I don’t mean to maliciously call GameSpot out on this, but if you didn’t know, they sell a lot of their content coverage. The front-door rotation spots, otherwise known as “gumballs,” on the homepage are paid for by game publishers at $7,000/2 weeks (March 2006); and if you remember back, they absolutely whored themselves out to Vivendi for the release of 50 Cent: Bulletproof, a game that everyone and their mother knew was going to be terrible. (50 Cent: Bulletproof page, a developer interview, a positive preview, and page 21 of GameSpot's Media Kit which is made for advertisers).

The disparity between the preview and review was pretty substantial. Ricardo Torres, who wrote the preview and who we believe maintains the brunt of GameSpot’s publisher relationships, wrote a glowing preview saying: “We're pleasantly surprised to report that 50 Cent: Bulletproof is shaping up to be a strong title capable of gaining notoriety because of its presentation and gameplay, not just its star.” Jeff Gerstmann on the other hand, who wrote the review, gave the game a low 4.8, stating “Whether you're an action fan looking for a good shooter or a G-Unit fan in search of new material, Bulletproof disappoints across the board.”
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12/1/07 - 5:08 PM
Joined:
1/24/05
I didn't put this in my article, but honestly all CNET seems to have done was turn Jeff into a martyr.
12/1/07 - 6:23 PM
Joined:
1/8/07
One would think it's somewhat of a good thing for the gaming industry to be getting bigger the way it has. Only, it's stuff like this that shows the bigger you get, the shadier it can get.
12/1/07 - 7:08 PM
Joined:
1/24/05
Quote:
Originally posted by Alex Q.
One would think it's somewhat of a good thing for the gaming industry to be getting bigger the way it has. Only, it's stuff like this that shows the bigger you get, the shadier it can get.
Look at the music industry...need I say more?
12/1/07 - 7:08 PM
Joined:
11/2/05
Quote:
Originally posted by Amadeo P.
I didn't put this in my article, but honestly all CNET seems to have done was turn Jeff into a martyr.
Agreed. Any subtlety that they hoped to have in this situation has severely backfired.
12/1/07 - 8:07 PM
Joined:
1/8/07
Quote:
Originally posted by Amadeo P.
Look at the music industry...need I say more?
Well, you could lol. I watched some documentary on rock and roll and one of the big things was the payola scandals in the 50s and so. I'll go out on a limb and say the music industry has the worst showing of that stuff.
12/2/07 - 12:54 AM
Joined:
5/13/05
A fine article.


The man is not dead, people.
12/2/07 - 1:03 AM
Joined:
12/2/07
You've got it right on the mark. This is a problem in pretty much all industries, and with any publication where there is any form of financial relationship no matter how firewalled people are from the advert teams. This has always been an issue in the gaming media, combined with a complete lack of journalistic integrity by an ever eager legion of kids looking for gamer swag and the chance to play games before they hit the street. As I've mentioned myself elsewhere... previews, story exclusives/leads and early access for reviews are the lifeblood of every magazine. Piss off a publisher and you risk loosing all of that... then you're nothing more than 3 months behind everyone else on the news (if your in print) that effects your reader base, which in turn effects advertising not just from publishers, but across the board.
There is no simple fix to this problem except solidarity and enforced quality control within the press ACROSS THE BOARD.
12/2/07 - 2:16 AM
Joined:
12/2/07
Nice article, it's interesting how growth in the gaming industry is a plus, but at the same time it has the potential to breed corruption, which is a negative.
12/2/07 - 2:21 AM
Joined:
7/12/05
Any sort of review print will have this problem. Car reviewing magazines, consumer product reviewing, and video game reviewing. Because their consumer base is reading these publications, advertisers wish to place ads and get some screen time. However, their giving of money will directly or indirectly affect the reviews in the magazine. Thus, the reviews would be more reliable had no advertising been in the publication, but if there was no advertising, there'd be no publication.

This issue is a catch-22 here and means something's gotta change. Either publications earn all their money on subscriptions, or we start favoring Yahtee Croshaw (escapistmagazine.com) styled reviews which are unquantifiable.
12/2/07 - 3:27 AM
Joined:
1/24/05
Quote:
Originally posted by Andrew G.
Any sort of review print will have this problem. Car reviewing magazines, consumer product reviewing, and video game reviewing. Because their consumer base is reading these publications, advertisers wish to place ads and get some screen time. However, their giving of money will directly or indirectly affect the reviews in the magazine. Thus, the reviews would be more reliable had no advertising been in the publication, but if there was no advertising, there'd be no publication.

This issue is a catch-22 here and means something's gotta change. Either publications earn all their money on subscriptions, or we start favoring Yahtee Croshaw (escapistmagazine.com) styled reviews which are unquantifiable.
Well put Andrew. It is a problem, and honestly, there's no easy solution to the problem. And I have to tip my hat to bcRIPster. You hit the nail on the head with some of those statements, and I wanted to tackle some of these issues in that article I wanted to write, but got stonewalled by PR reps. Gaming journalism is entirely too spoon-fed. It really is, and honestly, it pisses me off to no hell because although everyone in the industry is spoon-fed, regardless of the publication size, the bigger ones are served caviar while others are given the scales.
12/2/07 - 4:22 AM
Joined:
12/2/07
I'll be honest, it was this crap that caused us to do our own magazine in 92' (Game Zero), and we did everything we could to keep publisher advertising out. In the end it was a combination of challenges at generating revenue and outside pressures on many in the staff with college demands that were the chief reasons that we finally started to wind the magazine down at the end of 96'. Believe me though, there isn't a day that goes by where I don't think about giving it another run. Unfortunately I just don't have the same kind of time I used to...
12/2/07 - 5:02 AM
Joined:
1/24/05
Quote:
Originally posted by bcRIPster
I'll be honest, it was this crap that caused us to do our own magazine in 92' (Game Zero), and we did everything we could to keep publisher advertising out. In the end it was a combination of challenges at generating revenue and outside pressures on many in the staff with college demands that were the chief reasons that we finally started to wind the magazine down at the end of 96'. Believe me though, there isn't a day that goes by where I don't think about giving it another run. Unfortunately I just don't have the same kind of time I used to...
Yeah, I totally understand what you mean. Sometimes we all go through those rough spots. To be honest, there was a time where I stepped down Editor-In-Chief, but then came back shortly afterwards as Publisher. Go figure. lol. You have to pick and choose your business ventures I suppose. Sometimes they work out, sometimes they don't; but none of them ever come easy.
12/2/07 - 5:40 AM
Joined:
12/2/07
Great article. It's weird because as our traffic increases I'm looking to start filling ad spots. I can't believe the readership of some of the big sites like 1up and gamespot. It makes me wonder why the publishers even bother sending us stuff to review. I'm hoping that I can score some ad sales but damn, this article shed some light and has me wondering if I should even bother. One of our editors wrote and article about journalistic integrity the other day. I'm assuming a lot of these articles will start popping up. Give it a read at The Bitbag
12/2/07 - 6:24 AM
Joined:
12/2/07
Yes indeed. Best of luck and keep up the good fight =D Someone's gotta do it.
12/2/07 - 10:52 AM
Joined:
5/16/05
Good article, its tragic how things have changed drastically over this whole situation.
12/2/07 - 12:55 PM
Joined:
1/8/07
That was a good read at The Bitbag link. I added the site to my bookmarks.
12/2/07 - 11:42 PM
Joined:
12/2/07
Congrats, you guys have been slashdot'd!

http://games.slashdot.org/article.pl?sid=07/12/02/0132247&from=rss

Anyways, all gamespot has done is try to cover this thing up with disabling user reviews, deleting blog entries, and given no official word as it happened. Instead they are letting the community take charge of this one, and lucky for me, its not going their way. I hope CNET goes to hell after this crap!
12/3/07 - 12:51 AM
Joined:
12/3/07
This was an amazingly well written and informative article.
12/3/07 - 3:24 PM
Joined:
1/24/05
Quote:
Originally posted by Kori911
This was an amazingly well written and informative article.
Thank you :)

Oh, and WickedCobra, I totally agree with you in saying that the story has really taken on a life of its own. Management at CNET should have done a better job of handling the story instead of waiting so long to release an official statement that was at least informative. As a result, the rumors and speculation that came out of this whole fiasco is hurting them badly. It could have been handled better.
12/3/07 - 10:57 PM
Joined:
12/2/07
Well written. This is a great summary of what is going on with the industry.
2/16/08 - 5:03 AM
Joined:
2/11/08
now a day everyone knows the publication secrets. well written article. really enjoyed reading it
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