
In our never-ending commitment to defy the conventions of videogame publications - evident in the way we designed this site and in the ways we are planning to improve it - we have decided to forgo Game of the Year Awards in favor of an extremely successful feature from last year called the Year in Screenshots. Looking back on last year's edition, we realized that this route, in addition to other retrospective features we'll be publishing about 2007, serves as a more fitting tribute to the quality games of the year than a traditional Game of the Year feature.
Most people who read awards features overlook the nominees and go straight to the winners, but by presenting you the best of 2007 in this format, we feel that you will get a better look at just how many great games crossed store shelves in the past 12 months.
The following is in no particular order, but rather a random mix of the best games of 2007.
Super Mario Galaxy
Assassin's Creed
Command & Conquer 3: Tiberium Wars
Guitar Hero III
Crackdown
BioShock
Final Fantasy Tactics: War of the Lions
Crush
Most people who read awards features overlook the nominees and go straight to the winners, but by presenting you the best of 2007 in this format, we feel that you will get a better look at just how many great games crossed store shelves in the past 12 months.
The following is in no particular order, but rather a random mix of the best games of 2007.
Super Mario Galaxy

While time will tell whether Super Mario Galaxy will have the genre redefining impact of Super Mario 64, nearly everyone can agree that it's a remarkable achievement in game design. Its spherical platforming changes the way you think about movement in a 3D world, and the wonderful level design captures the imagination and creativity of Miyamoto and his team.
Assassin's Creed

Twenty armed guards are hot on your tail following the assassination of their leader, so what are you to do? Run up a wall, grab onto a window sill, secure yourself on a few protruding cement blocks, and finally hoist your body over the ledge and gaze upon the world of Assassin's Creed. Altair is here to take the throne, Prince.
Command & Conquer 3: Tiberium Wars

Command & Conquer 3: Tiberium Wars defied its somewhat plodding predecessor with fast-paced action that left players with little time to make crucial decisions. With such an intense pace, Tiberium Wars never allowed for a lapse in excitement and proved why it was one of the year's best strategy titles.
Guitar Hero III

Everyone wants to be a rock star, even Stan and Kyle, and just like in years past there is a new Guitar Hero so you can live out your dream of being anonymous drug-rehabilitating fantasy persona #249. Guitar Hero III provides more of everything we've loved in the past, and while it may seem like more of the same, that's not necessarily a bad thing.
Crackdown

As it typically turns out for games released in the early months of any year, it feels like ages since thousands of gamers spent hours collecting agility orbs and trashing the sprawling metropolis of Pacific City. Crackdown isn't Grand Theft Auto, not even close, but then again it's not supposed to be. And there's nothing more exhilarating than scaling a 100+ story tower to only leap off in an attempt to make a splash in the tiny 12-foot pond below.
BioShock

I'm here to ask you a question. Is a man not entitled to the sweat of his brow? Well, 2K games and developer Irrational Games sure are after creating the gem that is BioShock. Arguably one of the best games released in the past decade, BioShock stands as a landmark title in presentation and game design. Descend into Rapture if you so dare.
Final Fantasy Tactics: War of the Lions

Final Fantasy Tactics: The War of the Lions may be one of the best remakes of all time. Granted, it has some exceptional source material. Overlooked in early 1998 by the then-recently released Final Fantasy VII, Final Fantasy Tactics was possibly the finest strategy RPG on consoles at the time and, as exemplified by the remastered War of the Lions, has aged as well as a good bottle of wine.
Crush

Sega has never really rekindled the magic of its old-school first party titles since shifting to software publishing, as many of its releases since 2001 have wallowed in mediocrity. Crush bucks that trend with an innovative puzzler based around the premise of taking a 3D world and "crushing" it into 2D to solve the game's many head-scratchers.
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