Amped News - Console and PC News, Reviews, Previews and moreAmped eSports - Competitive GamingAmped Mods - PC Game Modification and MappingBetter servers. More games. Unmatched Control.
Register for a free accountLost your password?
HOME
PC
PS3
XBOX360
Wii
HANDHELD
Jacob Stutsman
Westernization for Dummies: The Rise of Western Game Design
October 15,2008 - Videogame violence has a long history as old as Pong itself, but it wasn’t until five or six years ago that violence was truly domesticated. This afforded critics the belief that we were on the precipice of the meteoric rise of the M rated game, which had everything to do with the violence of the time, a violence reflected in the radical shift of the industry. This might have been true, but I think that there was a corruption in the original thought that failed to underscore the true reality of the time: the rise of the western ideology.

The influence of Western game design techniques has been felt back East, with even such traditionally Japanese titles like Final Fantasy adopting Western elements for the battle system in FF XII.
Paralleling the spirit of naturalism and brutality that developed in Hollywood over the course of the 20th century, the ideological framework of the modern western developer is grounded in realism. Not true realism or necessarily graphical realism, but realism in the sense that the values of the real world - its physics, its freedom - are imposed over a fictional universe. This is coupled with an awakening to the kind of thought that violence is as much a metaphor as it is a way of blowing things up. Gangster movies over the decades have used violence to portray excess, self-destruction, and the rise of the individual through use of the American dream. Grand Theft Auto IV has as much to say here as any videogame does. Though the full spectrum of its success can be debated, there is a sense of moral ambiguity in many of these games and the idea of choice as it relates to the method by which the game is played.

I would characterize games in two ways: there is the game as a canvas, in which the game is about what the player can do; and there is the game as an outline, in which the developer dictates the path the player must follow by use of stringent boundaries. The western ideology tends to rescind boundaries, and the boundaries that do exist are of the nature that favors experimentation and unique outcomes so that no two people have the same experience. This is, of course, not always true. After all, the FPS genre tends to be very structured. But FPS games also favor immersion and fluid AI, which are also important components of realism. Western games connect by offering the player a sense that he is in the world and, to a degree, in control of the world.

I think that the eastern ideology emphasizes the very opposite. It has no misgivings about telegraphing the fact that you’re in an illusory world. The experience is carefully controlled within the parameters that the developer sets. I think that the value of eastern developers is that they have always understood that a game projected toward the player can be felt most poignantly through the interaction the player has with the controller. If the player buys into what he feels, then he'll buy into the world even if it’s a synthetic world by design. Eastern games don’t necessarily offer realism, but they might contain the structural aesthetics of beautifully controlled level design. Even the games with character customization tend to follow a linear and rigid path, and so many of these eastern games can be pulled apart like a tightly orchestrated machine and examined first hand through each of their individual components.

In theory, this age of realism was unavoidable. The backbone of realism is contingent on 3D, but its emergence didn’t necessarily arrive with the PlayStation era because pre-rendered graphics and fixed camera angles were still viable alternatives. The idea of total realism didn't quite make sense in such limited environments, and because games tended to be very cinematic, there was a slight flirtation with the idea that games were as much spectacles meant to be witnessed as much as they were meant to be experienced. Some of this still holds sway even now.

Racing games were one of the few genres that were sophisticated in that era, so Gran Turismo, became an unprecedented success in the west and particularly in Europe where it’s hard to get everybody to agree to anything since tastes are so eclectic and diverse. The sports genre too rose in sophistication. Relics such as Tecmo Bowl with limited playbooks and unscrupulous AI languished, as NFL Gameday and Madden became the waves of the future. While NFL Gameday did not survive the generational gap, Madden has become a game of increasing cultural significance.
Previous Page
Page Listing: 1 | 2
Next Page
10/15/08 - 1:56 PM
Joined:
12/2/07
I agree with a lot of this. If not all, the West is really starting to make better and better games. And I remember reading sometime how bloddy the Western RPG's are. The JRPG's dosen't even have blood in them. But in WRPG's you see a lot of blood and body parts. It sells.

What I would love to see is for the Japanese game creators to look a little bit more on the WRPG's, and mix some of it into JRPG. It would be perfect, if they just had a little bit of what we have in Western it would be great. But in my eyes the best RPG's are still from Japan. I don't see any new RPG beat either FFIX or The Legend of Dragoon in a long time yet, those games where so good, the story was great, and just everything was brilliant!
10/15/08 - 2:10 PM
Joined:
1/24/05
Quote:
Originally posted by TheForgotten0ne
I agree with a lot of this. If not all, the West is really starting to make better and better games. And I remember reading sometime how bloddy the Western RPG's are. The JRPG's dosen't even have blood in them. But in WRPG's you see a lot of blood and body parts. It sells.

What I would love to see is for the Japanese game creators to look a little bit more on the WRPG's, and mix some of it into JRPG. It would be perfect, if they just had a little bit of what we have in Western it would be great. But in my eyes the best RPG's are still from Japan. I don't see any new RPG beat either FFIX or The Legend of Dragoon in a long time yet, those games where so good, the story was great, and just everything was brilliant!
FFIX? I liked FFIX but there are better RPGs out there. FF VII, Final Fantasy Tactics (though Tactics was Strategy RPG), and Star Ocean 2 are close. Of course, I would also rate KOTOR and Mass Effect higher as well, but they're so different that it's hard to compare.
10/15/08 - 2:19 PM
Joined:
12/2/07
Quote:
Originally posted by Anthony P.
FFIX? I liked FFIX but there are better RPGs out there. FF VII, Final Fantasy Tactics (though Tactics was Strategy RPG), and Star Ocean 2 are close. Of course, I would also rate KOTOR and Mass Effect higher as well, but they're so different that it's hard to compare.
Haven't played Tactics or any Star Ocean game. So can't comment on those two. But IX compared to VII, well not sure what to say here, but it's just that I fell in love with IX when playing it. And I think thats why I have it over VII. Both are amazing games, but IX is just a little bit better. either KOTOR or Mass Effect was my type of game, gave up on KOTOR real fast, and I never finished Mass Effect. But thats something I have promised a few people I will do when I get a new computer.

But I remember one game that might be better then IX. And that is VI.
10/15/08 - 2:26 PM
Joined:
1/7/08
Quote:
Originally posted by TheForgotten0ne
Haven't played Tactics or any Star Ocean game. So can't comment on those two. But IX compared to VII, well not sure what to say here, but it's just that I fell in love with IX when playing it. And I think thats why I have it over VII. Both are amazing games, but IX is just a little bit better. either KOTOR or Mass Effect was my type of game, gave up on KOTOR real fast, and I never finished Mass Effect. But thats something I have promised a few people I will do when I get a new computer.

But I remember one game that might be better then IX. And that is VI.
I disagree. I too think that FFVII was better than IX. I just preferred the story.

I think this article touches on a lot of things I've been noticing as well. I think Japanese game developers have started using American techniques. It's really quite superior, especially in the area of control. I much prefer the pacing and controls of western games and it's really evident how more intuitive they are. Look at the change in RE4 or MGS4. Those games are much better for their improved controls, which were influenced by Western design techniques.
10/15/08 - 3:21 PM
Joined:
12/2/07
Quote:
Originally posted by primetime
I disagree. I too think that FFVII was better than IX. I just preferred the story.

I think this article touches on a lot of things I've been noticing as well. I think Japanese game developers have started using American techniques. It's really quite superior, especially in the area of control. I much prefer the pacing and controls of western games and it's really evident how more intuitive they are. Look at the change in RE4 or MGS4. Those games are much better for their improved controls, which were influenced by Western design techniques.
I can't talk about the RE games, since I haven't played them. But I agree with MGS4. It really made a difference when they changed a lot of the controles, it was easier, it was more fun.

Both of them have great things, the western games could learn a one or two things about story from Japan, and Japan could learn with controles and quite a few more things.
You must be logged in to post a comment.

Fatal error: Call to private method GameFlex::session_close() from context '' in Unknown on line 0