
Jacob Stutsman

The influence of Western game design techniques has been felt back East, with even such traditionally Japanese titles like Final Fantasy adopting Western elements for the battle system in FF XII.
I would characterize games in two ways: there is the game as a canvas, in which the game is about what the player can do; and there is the game as an outline, in which the developer dictates the path the player must follow by use of stringent boundaries. The western ideology tends to rescind boundaries, and the boundaries that do exist are of the nature that favors experimentation and unique outcomes so that no two people have the same experience. This is, of course, not always true. After all, the FPS genre tends to be very structured. But FPS games also favor immersion and fluid AI, which are also important components of realism. Western games connect by offering the player a sense that he is in the world and, to a degree, in control of the world.
I think that the eastern ideology emphasizes the very opposite. It has no misgivings about telegraphing the fact that you’re in an illusory world. The experience is carefully controlled within the parameters that the developer sets. I think that the value of eastern developers is that they have always understood that a game projected toward the player can be felt most poignantly through the interaction the player has with the controller. If the player buys into what he feels, then he'll buy into the world even if it’s a synthetic world by design. Eastern games don’t necessarily offer realism, but they might contain the structural aesthetics of beautifully controlled level design. Even the games with character customization tend to follow a linear and rigid path, and so many of these eastern games can be pulled apart like a tightly orchestrated machine and examined first hand through each of their individual components.
Racing games were one of the few genres that were sophisticated in that era, so Gran Turismo, became an unprecedented success in the west and particularly in Europe where it’s hard to get everybody to agree to anything since tastes are so eclectic and diverse. The sports genre too rose in sophistication. Relics such as Tecmo Bowl with limited playbooks and unscrupulous AI languished, as NFL Gameday and Madden became the waves of the future. While NFL Gameday did not survive the generational gap, Madden has become a game of increasing cultural significance.
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