| OUR RATING:
8.6
GREAT
|
TANGIBLES:
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Why you should buy it: This is one of the best games in the series that takes the next step with a great story and online gameplay.
Why you should rent it: You might not like the changes that have made the game better, or you simply are new to the series and just don't know how good it is. |
UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Danreb Victorio | Tags: Advance Wars: Days of Ruin, Nintendo DS
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As you can see, Days of Ruin digs a whole lot deeper than every other Advance Wars game before it. The characters in previous titles had no background, and we honestly had no idea why they were fighting--except Black Hole Rising, which had a barely acceptable story. But even though Days of Ruin sets a darker trail for the series both as a whole and as a story, the gameplay is essentially unchanged.
If you somehow have the nerve to have not played an Advance Wars game, battles are fought on a grid map with cutesy little units that have various abilities and fight in the traditional rock-paper-scissors fashion created by the developers at Intelligent Systems. Each unit has a separate movement range as well as means of attack and defense. With all this, you have a whole bunch of different factors that go along with your strategy, such as battle terrain, and when to decide that it's the time to merge two like-units together. The object of the game is to either destroy every one of your opponent's units, or just take over their command base.
You have the staple units like infantry, mechs, recons, tanks, Md-tanks, and a bunch of other naval and air units making a return, and there are a good amount of new ones as well. The new units are just bigger and badder, and make you adjust your strategy a bit more. Anti-tanks are indirect pieces of machinery that are made to take out other tanks with ease, obviously. They're a bit hard to use, because of you decide to move the anti-tank, you won't be able to attack. They can only attack at a stationary position. The same can be said about the anti-air unit, which is used to take out everything in the air. You also have the War-tank, a big bad tank that has more power and defense than the formerly dominant Md-Tank. Also, some units have newfound abilities. Most of the navel units now have the second-hand ability of transporting other units elsewhere, while the Rig now has the ability to build temporary airports when appropriate. Temporary airports can't have you build new airports, though. There's even a new unit that can build units, further adding to the diversity of choices you have with your militia.
Gone are the CO abilities (well, kind of) introduced in the second game that eventually became a staple of command in Dual Strike. You do have them once you reach a point late in the game, but they're no longer as effective as they once were. Instead, they've been replaced by the units' newfound ability to level up. Each time one of your units takes out another, they level up. It might not make any sense, because Advance Wars plays like a chess game where sacrifices simply must be made, but the strategy involved forces you to be as diverse with your attackers as possible, so you'll have a much stronger battalion. Just note that the highest level your units can get to is level III.
Days of Ruin gets its story element by taking a page out of Fire Emblem's book. Before and after every battle, there are a bunch of dialog scenes, which we have to give a tremendous amount of credit for. They have been very well written, and each character just has a certain personality that you have to enjoy. We'll even go as far as to say that the game even has some memorable characters. This is perhaps the best step Intelligent Systems has ever taken with the Advance Wars series, and you have to wonder why they haven't done this sooner. Now Advance Wars is more than just a fun strategy game, it's become more of an intriguing title.
To add more to this intriguing game, Nintendo has sought out unlimited replay value by giving the game a great online component. Not only can you share your custom maps with friends online, you also have the ability to start a war with anybody you want all over the world thanks to Nintendo Wi-Fi Connection. Our trials with the game featured no lag. And why should it? It's completely turn-based. We didn't run into any, but sooner or later there'll be a bunch of jackasses who turn off their game, but they won't be a factor. The game also makes use of the headset, which really adds another competitive edge to an already great game.
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The sound is quite solid as well. It's not as convincing as the game's visual style, but it has more of a mature rocker feel to it. The music is rocking enough for it to sound like Nintendo stole it from Guitar Hero, but obviously they didn't. The sounds in battle are pretty much a regurgitation of the explosions we're used to hearing, but it's not like those will change anytime soon; not on the DS, anyway.
Advance Wars: Days of Ruin is a risk that Nintendo didn't have to take, but they did, and with that, they've made the most interesting game in the series. It's hard to call it the best in the series, but there's enough in this game to expand the audience as well as bring new life to the series. The game also puts a bit more of the challenge back into the series that Dual Strike seemed to have lacked. With an awesome new visual style and story that gives the game more of a post-modern war tone as well as the great gameplay the series has always offered along with the long-awaited online play, Days of Ruin is the first of many great games to grace the DS in 2008.
| According to some theorists, the atomic bombing of Hiroshima and Nagasaki in its modern past has influenced Japanese popular culture to include many apocalyptic themes. |
| Published by: | Nintendo |
| Developed by: | Intelligent Systems |
| Genre: | Strategy |
| # of Players: | 1-2 |
| ESRB Rating: | Teen |
| Release Date: | US: January 21st, 2008 |






