| OUR RATING:
6.8
GOOD
|
TANGIBLES:
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Why you should buy it: Patient gamers will be rewarded with engrossing strategy and edge-of-your seat combat.
Why you should rent it: A short campaign and frustrating gameplay hitches will have you yanking out your hair when it's all over. |
UNIQUE RATING:
SUGGESTION:
Rent It |
Written by: Andrew Giese | Tags: Battlestations: Midway, PC
Battlestations : Midway is set in the perspective of the American navy during World War II. Specifically, you’ll be playing through the devastating Japanese bombing at Pearl Harbor to the final blow dealt to the Japanese navy at the Battle of Midway. With this focus on the war against the Japanese, Eidos shies away from simply regurgitating the Nazi versus Allied premise that most WWII games fall under.
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Luckily, you can skip over the story's cutscenes, and you don’t have to put up with Walker if you don’t want to. Before you even go ahead on the single player campaign, though, you’ll definitely want to traverse the Naval Academy. The Academy is basically a tutorial that walks you step-by-grueling-step through every facet of all the different ships and planes you’ll be controlling. While it’s slow (it lasts an hour), the knowledge gained from it will be dire for managing your units in-game. Eidos is even kind enough to reward you with an achievement at the end of it. The ‘A’ button allows one to select targets and order a ship to move, and the ‘X’ is used for giving attacking commands and allowing certain freedoms like ‘free fire’ to the A.I. when the unit is not under your control. The left joystick simultaneously controls speed and direction of a unit while the right simply allows you to look around the vessel or aim weapons, and the left trigger allows you to scroll through available weapons while the right allows you to use them. The Back button sends you to the map screen where you can view all your own units as well as any enemy units spotted on radar or sonar. Some buttons, like the shoulder bumpers, have different uses depending on what unit you’re controlling, so it might take a while to fully realize every available option for each unit.
Speaking of units, there are quite a few captain's chairs and cockpits you’ll find yourself seated in throughout the game, and Eidos does a grand job of accurately tailoring controls to each one. The first unit you’ll control is the Patrol Boat, or PT boat for short. This little ship can zip around the waters quickly and make agile turns, but lacks artillery because of it. On the other hand, aircraft carriers like the USS Yorktown that make incredibly wide turns, are both unwieldy and essentially worthless in one-to-one combat. The submarines are also relatively slow, but can dive deep to avoid surface fire, and even deeper to avoid sonar detection. On top of these, you’ll get to control light cruisers, heavy cruisers, destroyers, battleships, seaports, and airfields. While this may seem like a lot, you’re never allowed to control land-based weaponry like anti-aircraft guns, which is a little disappointing. However, you can always use your own planes or onboard AA to take down those Japanese bombers. Onboard the larger vessels like destroyers and aircraft carriers you can also personally attend to damages received to weaponry, engines, maneuver, and the hull. By specifically assigning crewmen to fix engines, close leaks, extinguish fires, and repair the steering, one is able to better keep their ship in tip-top-condition, which can mean the difference between a gallant victory and an early retirement.
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While most of the gameplay is good, there are a few catches. The A.I. might be good at making turns, but it is just plain awful at shooting. Your torpedo bombers will constantly drop their load at the stern of a ship instead of its starboard or portside flanks, and aircraft fires in small bursts at the enemy instead of a constant stream of bullets. Thus, your units are much more effective when you are manually controlling them, which is a nice notion that should probably hold true, but it is impossible to simultaneously control all units in combat. Also, managing ship formation is a bit more of a pain than it should be. First, you need to actually tell one ship to go around another to get to its place, as the pathfinding sometimes decides that running into an ally is a great idea. While it is funny watching our little PT boat slam time and time again into our destroyer while trying to move to its other side, it’s not so funny watching the destroyer sink a little earlier because of friendly fire. Finally, it is irking to see a dive bomber initiate a dogfight shortly after you gave it a direct order to sink a cruiser because you have ‘Free Fire’ and ‘Free Move’ turned on. While a squadron should indeed be given the ability to initiate combat with the enemy automatically, a direct order by the user should always override such automatically.
| Published by: | THQ |
| Developed by: | Mithis Games |
| Genre: | Action |
| # of Players: | 1-16 |
| ESRB Rating: | Teen |
| Release Date: | US: January 30th, 2007 |







