| OUR RATING:
6.4
GOOD
|
TANGIBLES:
|
Why you should buy it: If you absolutely must have an RPG on the Xbox 360 right now.
Why you should rent it: It's not a worthwhile purchase for most everyone. |
UNIQUE RATING:
SUGGESTION:
Rent It |
Written by: Ted Dedon | Tags: Blue Dragon, Xbox 360
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Blue Dragon has you play as Shu, a rather typical young leading character with a silly ponytail. He looks about five years old, but he’s probably closer to fifteen. You never really learn much about him, or any of his comrades as there isn’t any real character development throughout most of the game. Most of the time you’ll just see Shu yelling about how he won’t let Nene, the main enemy, get the best of him in this uneventful story. He won’t ever give up, or at least that’s what he says. If he were playing the game, however, that might be another story.
The other four characters are rather forgettable, to say the least. The only two that add anything to the story besides Shu are Marumaru and Zola. Marumaru is this funny looking rat-feline creature with an obnoxious screech for a voice. While he starts out as being annoying, he starts to grow on you rather quickly as he’s one of the only interesting things in the game. Zola, on the other hand, is an older character—by comparison to the rest of the kids—and she plays the sultry vixen that adds at least a little maturity to the team. The other two characters are Jiro and Kluke. They’re Shu’s friends from his village and they’re pretty uninteresting as a whole.
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Now to be fair, Blue Dragon is by no means a bad game, it’s just simply unremarkable. There are some places where the game actually shines to some degree. For one, its control on the battlefield is rather inventive and adds a certain degree of strategy to going into combat. While it still plays with the standard turn-based menu system, you actually have the ability to set up different combat structures right before you get into a fight. For example, you can set up a monster fight which would be you combining two different enemy groups on screen into one battle. The best example of this early on in the game is when you are traveling through a turf war between fire and ice wolves. The clearly despise each other, so if you can get them in on the same battle, they’ll mostly take care of themselves in the fight so you can finish them off while they’re weak and collect the experience. It’s actually a really nifty system. Other than that you can also have different field abilities, such as attracting enemies to you, hitting them with back attacks, or something of the like to turn the fights in your favor.
| Published by: | Microsoft Game Studios |
| Developed by: | Mistwalker |
| Genre: | Role-Playing |
| # of Players: | 1 |
| ESRB Rating: | Teen |
| Release Date: | US: August 2007 |







