| OUR RATING:
3.3
BAD
|
TANGIBLES:
|
Why you should buy it: Some of the magic skills are fun to use.
Why you should rent it: Has ALOT of problems, enemies and levels all look the same, visuals lack next gen flair, game is only five hours long. |
UNIQUE RATING:
SUGGESTION:
Skip It |
Written by: Joshua Schwartzman | Tags: Bullet Witch, Xbox 360
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For some odd reason, Bullet Witch never tells you what is going on for the first hour or so of gameplay. After the initial cut scene, your character just appears on a deserted street with enemies who seem intent on killing you for no apparent reason. After making your way past dozens of some of the most idiotic and visually repetitive enemies ever developed, you are greeted by a mysterious red haze floating in the middle of the level which blocks your path to advance. You must eliminate a floating brain-like enemy nearby in order to make this haze disappear. Ironically, this floating brain lacks the mental capacity to notice you or even attempt to fight you when you are nearby. However, he can deter your advancement throughout the level until you defeat him. Don’t be surprised if the game feels familiar to you, as you probably played a game like it ten years ago.
Prepare to be haunted by those floating brains because they appear quite often throughout the game. In fact, every level is almost identical to one another, with the player randomly firing at enemies and shooting brains in order to advance. In order to dispose of the enemies quickly, Alicia uses her gunrod, a sort of half-broom, half-shotgun weapon to dispose of the enemy. After every level you will have the ability to upgrade the gunrod to four different forms, some of which alter reload speed and accuracy, but since the enemies are incredibly lacking intelligence you will never find the need to use any gunrod other than the default one you start with in the beginning. If using the gunrod somehow gets too repetitive for you, Alicia can tap into her witch roots and unleash powerful magic spells upon the enemies. While these magical attacks sound cool in theory, the execution is flat-out terrible.
Tapping the either the RB or LB button brings up a mini-menu with the list of spells on it. In order to execute any of these magic spells, you access the menu and use the analog stick to choose which spell you wish to perform. There are no hotkeys or shortcuts here, so expect to get extremely frustrated as you realize that the magic menu takes up roughly half of the screen and you must choose a spell mid-battle. This gets particularly annoying seeing as how the whole point of using magic is to defeat the enemies, not blind your view of them with an on-screen menu. While most of the spells cause some form of destruction, a few spells have Alicia use defensive maneuvers to block enemy attacks and sacrifice her health to help citizens and other players. Later on in the game Alicia will earn the chance to truly unleash total devastation with some of her more powerful spells, some of which can drop meteors onto enemies or have them spinning wildly out of control inside a tornado.
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It is really a shame to note how terrible Bullet Witch turned out. The opening cinema and gameplay show what the game is capable of, but ultimately Bullet Witch fails to deliver on any aspect of the game, and feels like it would have been appropriate ten years ago. The game just has too many problems to even consider a run-through, but if you like the subject matter you may enjoy it just a bit more. You should be able to finish Bullet Witch in five or six hours…four hours more than necessary.
| A witch is an individual who uses extra-ordinary or supernatural powers to influence events. The term “witch” came into effect around the year 1620, when trials began forming in Salem for citizens who exhibited unusual behaviors. According to Puritan ministers, these citizens behaved "beyond the power of Epileptic Fits or any natural disease.” |






