| OUR RATING:
7.3
VERY GOOD
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TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Written by: Kevin VanOrd | Tags: City of Villains, PC
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Streaming Video |
What happens when the city is overrun...with villains. |
While City of Villains purports to have five new archetypes, only one of them looks wholly original at the outset: the Mastermind. This isn’t to say that classes are exact copies, because they aren’t. While the Brute archetype closely resembles the Tank in City of Heroes, subtle differences reveal the Brute to be better at dishing out the damage while not quite as proficient in taking it. Still, there is some clear consistency: Stalkers are like Scrappers, Dominators are like Controllers, Corruptors are like Defenders. This isn’t always a bad thing, since the subtle differences are enough to distinguish the games from each other, and will ease seasoned Heroes into the newly exotic territory. Many will undoubtedly gravitate to the creative Mastermind profession, as it is the first pet class to grace the series, and lets you choose one of four different henchman types to summon. While limited to a single pet at first, in later levels, Masterminds summon as many as six companions, which make them formidable in groups, and an excellent solo class.
At the outset, you’re introduced to the Rogue Isles, an archipelago near Bermuda that serves as a popular home to your fellow scoundrels. After the initial prison escape that moonlights as an introduction to the world proper, you set out to catch the evil eye of Lord Recluse, which means showing the thugs who would muscle their way into your territory exactly who’s boss. City of Villains does a fantastic job of giving missions meaning and fleshing out your contacts, even if most of these outwardly personal elements are superficial, such as the way your foes and random passersby call you out by name. Your contacts detail your quest, which takes you to an instanced mission area and normally consists of clearing out the baddies, and possibly grabbing a few jewels, or something similar. The missions tie together well and provide continuity that City of Heroes lacks, yet your most common foes aren’t heroes—they’re other villains. We never get the feeling that we’re being villainous as much as merely naughty. No matter how powerful the bank guards are, or how nutty the innocent bystanders look as they flounder about, they’re still just guards and commoners, which makes us feel more like a cat burglar than the personification of Satan himself.
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| Published by: | NCSoft |
| Developed by: | Cryptic Studios |
| Genre: | Role-Playing |
| # of Players: | Unlimi |
| ESRB Rating: | Teen |
| Release Date: | US: October 31st, 2005 |






