| OUR RATING:
6.6
GOOD
|
TANGIBLES:
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Why you should buy it: Excellent sound effects; alcohol "demon" is a nice touch; enjoyable multiplayer
Why you should rent it: It has a convoluted plot; the fighting system hasn't been tweaked for the better; too much focus on original gameplay at times |
UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Alex Quevedo | Tags: Condemned 2: Bloodshot, Playstation 3, Sega, Monolith Productions
There are also bosses in Condemned II. Some aren’t very threatening and are easy to waste – for example, the female freak with the serrated lollipop saw – others require a little more effort, like the steroid-ridden brute clad in a suit of medieval armour. Each boss (apart from the last one which is disappointingly easy to cripple) requires you to use your brains to best them, which, as is the case with the crime scene analysis, proves enjoyable.
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So, what does Condemned II have in its locker to keep you coming back for more? The main game is relatively easy to complete on hard mode, so long as you have a stoical penchant for getting your head beaten open by a lead pipe. After you finish it, you’ll receive detailed stats on the tasks you need to polish off to harvest 1,000 gamer points. The levels in Condemned II are varied, so you’ll never feel significantly bored revisiting them to tackle these side quests. Returning to the nightmare can rank as a darkly addictive prospect.
As for the online mode, whilst many will pan it for lacking the chess-like balance of Halo 3, Gamer 2.0 refutes the claim that it’s a casual bolt on. It’s laugh-out loud funny, and quite unlike any other online game available. Imagine a room of eight weird-looking combatants, ice-skating around with clubs in their mitts, creating a cacophony of “URGHs”, “ARGHs” and “EEOWs” as they bludgeon each other with careless abandon. This novelty takes a long time to wear off. The other modes – for example – Crime Scene Mode, squares off bunches of tooled-up special operatives against Molotov cocktail-wielding misfits in desperate games of hide-and-seek. There is enjoyment to be derived from these game variations.
In conclusion, aside from a tough “FPS” difficulty mode, Condemned II boasts what’s known as the Fight Club – a series of mini-games set across the different environments in the game, where only after finishing the lead story can a full range be accessed. One sees you standing on a balcony hurling bricks at baddies whilst trying not to hit your police buddies below. It has a nice gladiatorial feel to it. Another sees you attempting to annihilate 100 possessed children’s dolls in a tight space whilst being pursued by rabid dogs.
Summing up, Condemned II has significant replay value.
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Condemned II is a mishmash of notions: scares, violence, quick-time events, comedy and puzzles. If Monolith were to make up their minds, settle on which direction to take the Condemned series and decisively nail the result, you’d be looking at a rival to Resident Evil. As it is, Condemned II is a scary, clichéd, sometimes engrossing videogame, with good relay value, personality and, darkness permitting, an enjoyable single-player mode.
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| There are plans to release a film adaptation which is set in the same "universe" as Condemned: Criminal Origins. Warner Bros. Studios had acquired Monolith Productions during 2004 and is expecting for the movie to receive a currently to be announced 2008 theatrical release date. |
| Published by: | Sega |
| Developed by: | Monolith Productions |
| Genre: | Survival Horror |
| # of Players: | 1 |
| ESRB Rating: | Mature |
| Release Date: | US: March 10th, 2008 |









