| OUR RATING:
8.3
GREAT
|
TANGIBLES:
|
Why you should buy it: It's Contra; it's three games for the price of one. It's been 20 years, Konami deserves your money.
Why you should rent it: If you don't like hard games, Contra isn't for you. If you've never heard about Contra, well--now you know that it's extremely hard. |
UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Danreb Victorio | Tags: Contra 4, Nintendo DS
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However, it's worth nothing that the gameplay is extremely unforgiving--if you're hit even once, you're dead. Not only that, but the upgraded weapon you might be in possession of disappears as well. Don't like it? Too bad. Don't die next time. To have success in Contra, it's all about trial and error--that's exactly what makes this game so hardcore. The best way to learn from mistakes is to experience them over and over. If you don't have the patience for it, this game isn't for you.
Once you actually get to the end of a level, you reach the area's boss. Again, this is nostalgia at its finest. Almost every boss in the game fills your screens, giving you a claustrophobic sense of urgency to kill the damn thing right away. Even on easy mode, bosses are extremely hard to kill--especially with the default shotgun.
That's right, there's actually an easy mode. But is it easy? Nope. You'll still die a lot, but you'll die less. Think of the easy campaign to just be a taste of what to really expect. It's good practice though as it gives you a keen sense of where enemies will show up, especially considering the fact that they'll always be coming. This allows you to prepare properly for each stage. You also have 5 continues as opposed to the Normal game's 3, so that's one of the few forgiving elements. When you beat the campaign on easy mode, you'll unlock Challenge Mode, another extremely difficult campaign that requires you to do things certain ways. Before you simply ignore the mode out of utter frustration, we'll spoil it here. If you get a certain amount of points in Challenge Mode, you'll unlock two classic Contra games--the original Contra for the NES and Super C. Both of the games translate pretty well on the DS, but the cooperative multiplayer doesn't work all too well at all. In fact, it's so complicated, it's not even worth trying to attempt.
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The sound is also what you'd expect from an old-school kind of game. The music has this epic sound to it that definitely gives you the feeling of being an American hero--when you're not dead. The majority of what you'll hear are blasts from your various guns and your character dying, often paired with the word "damn." It's not anything to brag about, but again--it all works out.
It's tough to imagine that Contra has been around for twenty years. We've seen all the ups in gameplay during the golden years and even the many tragic flaws as gaming evolved into a 3D-demanding world. Be that as it may, it's great to see Contra go back to its roots for this very impressive entry into long-running series. If you enjoy challenging titles that require every bit of skill you can muster, Contra 4 is just the perfect purchase. From the words of Mike Shinoda of Linkin Park and Fort Minor: "This is 10% luck, 20% skill, 15% concentrated power of will, 5% pleasure, 50% pain, and 100% reason to remember the name." Contra is just plain sick hardcore goodness.
| The term Contra is short for the Spanish term contrarevolucionario, in English "counter-revolutionaries", and was used in distinction to their opponents nickname, the Compas, short for compaƱeros ("comrades"). |
| Published by: | Konami |
| Developed by: | Wayforward Technologies |
| Genre: | Action |
| # of Players: | 1-2 |
| ESRB Rating: | Teen |
| Release Date: | US: November 13th, 2007 |






