| OUR RATING:
9
EXCELLENT
|
TANGIBLES:
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Why you should buy it: This is the first must-own spinoff Square Enix has ever developed. The game caps off the entire FFVII story by showing how it all began.
Why you should rent it: You've never played Final Fantasy VII or are skeptical about the combat system. |
UNIQUE RATING:
SUGGESTION:
Buy It |
Crisis Core: Final Fantasy VII Written by: Danreb Victorio | Tags: Crisis Core: Final Fantasy VII, Playstation Portable, Square Enix
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The game is an action RPG through and through, but what sets it apart is that the battle system is not necessarily in real time, nor is it necessarily turn-based. The fighting style is similar to that of the Tales series, where if you press the attack button, Zack will charge and deliver swipes with his blade. Overall, the combat is really simplistic as you can cycle through various commands, such as using items or magic just by using the left and right shoulder buttons, and they’d all be used with the X button as well.
The popular Limit Breaks from the original game have been replaced by the DMW system, which tracks Zack’s emotions of certain characters you meet in the game. The DMW system is visible on the upper-left hand corner of the screen and takes the form of a slot machine that is otherwise uncontrollable. The game automatically uses some of the points gained in battle to keep the slots moving, and when the left and right slots match, you’re taken to an additional screen to take a look at which pictures and numbers the middle slot stops at. The slots each have a picture of an important character in the game along with a random number. When all three slots have the same character, Zack will perform a special move that corresponds to that character. In the case of Sephiroth, Zack unleashes a powerful sword combo; with Aerith, Zack unleashes the Healing Wave, which heals him and grants temporarily invincibility. When certain numbers match up in the slots, you level up a certain battle tool, whether that is your material (magic) or even Zack himself.
You might think that the battle system is overly complicated, and in all honesty—it really is, but after a few fights, you rarely even think about it. The most important things to do in battle are to find a comfortable and strategic way to fight in order to stay alive. For example, whenever you approach an enemy and attack from behind, that strike will automatically be considered a critical hit. As long as you constantly use the best possible materia and equipment in the game, you’ll be fine. At first, you’ll be tempted to just mash the X button to win a battle, but eventually, especially as you approach the middle to the end of the game—that strategy won’t work anymore.
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What makes the game a bit tiresome is that you use Zack the entire time, which is hard to really complain about because the game is about his life in SOLDIER. The other complaint people can make is that there is an extreme lack of exploration—at least when compared to other RPG’s, or other Final Fantasy games for that matter. The bulk of the game takes place within the plates of Midgar, where the Shin-ra Corporation is based, and only a mission can take you out of the confines. You also don’t even have access to a lot of the buildings in the game, so that would make people wonder why there even are buildings in it in the first place.
| Published by: | Square Enix |
| Developed by: | Square Enix |
| Genre: | Action RPG |
| # of Players: | 1 |
| ESRB Rating: | Teen |
| Release Date: | US: March 25th, 2008 |








