| OUR RATING:
9.1
EXCELLENT
|
TANGIBLES:
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Why you should buy it: You love platformers, love the Jak and Daxter series, or want a great PSP game. No load times, great gameplay, and great pacing.
Why you should rent it: You’re poor? Get a job! |
UNIQUE RATING:
SUGGESTION:
Buy It |
Daxter Written by: Chris Selogy | Tags: Daxter, Playstation Portable
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Though the story takes places just before Jak II, Daxter’s gameplay is much more similar to the original with the Jak II style. The game plays just like Jak and Daxter, simple controls and all, while the HUD implements Jak II’s mini-map. You’re given missions like in Jak II, but they all take place in different levels with a good enough pacing that it’s hard to put the game down after beating a mission. Once you complete a mission, you’re instantly notified of the next mission with it being marked on the mini-map. You’re never given more than one mission, though sometimes there are two parts to the same mission. Luckily, you’re able to save anywhere, so you can just play a few minutes and save without much hassle. Gameplay itself is very fun, fluid, and responsive. You may be surprised that such good controls are on a PSP game if you’re well-versed with awkward PSP controls. The camera is easily controlled with the shoulder buttons, which works well enough, though it can occasionally be hard to see while climbing walls.
The missions themselves consist mostly of clearing bugs in an area and collecting the gems they drop, with the occasional additional or secondary goals you’ll find along the same path. You’re given a scooter to drive between missions, so you’re never really forced to run long distances with the minute-in-stature Daxter. The levels are varied in themselves, with some level examples being hotels, bars, fields, and many other levels that never feel like repeats. Weapons are also introduced quite nicely, as you start off with the electric flyswatter and eventually earn a bug spray gun along with some attachments that allow for hovering and flaming spray. They come at opportune times and future levels mix things up constantly, as each weapon and attachment are used throughout the levels you visit.
Daxter itself looks phenomenal for a PSP game, nearly matching its PS2 cousins in quality. Unfortunately, the game doesn’t run perfectly, as there is some slowdown when there’s a lot going on the screen or you’re looking over a very large area, but it doesn’t break the game at all. It rarely happens during any action, but usually in the streets while on the way to a mission. Animations are rather nice, as Daxter resembles a squirrel crawling up a tree when he climbs up the designated walls. Cutscenes do occur at times, usually noticeable by a small delay when you reach the right spot. Load times virtually disappear after the initial load, which makes for a well-paced game with nothing to interrupt the action.
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Like the original Jak and Daxter did for the PS2, Daxter brings a great a platformer to a handheld that could use more. With the non-existent load times and simple, but rewarding controls, this game feels like it’s been made with the idea of what handheld games need while not ignoring the presentation that the console-like power can provide. The great pacing to the missions keeps you hooked on the game long after you intended to stop at first, but expect around 12-15 hours of gameplay here to get hooked on. There’s little reason to not pick up this beautiful gem if you’ve got a PSP, especially if you’re a tickler for handheld-friendly games.
| The first flyswatter was created by a Kansas schoolteacher named Frank Rose in 1905, called the “fly bat.” The first prototype was basically a screen tied to a yardstick, which is the same basic shape that has swiftly and effectively killed millions of flies and other unlucky insects over 100 years later. |
| Published by: | SCEA |
| Developed by: | Naughty Dog |
| Genre: | Action/Adventure |
| # of Players: | 1-2 |
| ESRB Rating: | Everyone 10+ |
| Release Date: | US: March 14th, 2006 |







