| OUR RATING:
8.4
GREAT
|
TANGIBLES:
|
Why you should buy it: Shivering Isles offers so much entirely new content in the form of monsters, items, story, and memorable characters that it's hard to pass up.
Why you should rent it: If 2400 points is a bit out of your reach, and you're not THAT big of an Oblivion fan to begin with. |
UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Amadeo Plaza | Tags: Elder Scrolls IV: Shivering Isles, Xbox 360
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Upon entry into the realm, you are restricted to the Fringe, an area outside of the entrance to the Shivering Isles. So, in order to clarify things, when you first enter the mysterious doorway in Cyrodiil, you enter the Fringe; essentially, it’s a door to an area with another door. The second door, however, is guarded by a creature called the Gatekeeper, a vicious behemoth of a character tasked with defending the entrance to the realm. Once defeated, you choose to enter one of the two halves of the Shivering Isles; Mania or Dementia. The former is characterized as being bright, colorful, and cheery, while the latter is portrayed as dark, dank, depressing. The opposing sides are meant to reflect to two sides of Sheogorath himself. The environment designers did a great job of setting a clear distinction between the two very different zones, each even having their own respective guards/soldiers; Golden Saints (Mania) and Dark Seducers (Dementia).
After surprising him with your survival into the realm, Sheogorath has employs you as his “champion” to defend the kingdom against the impending Greymarch, which takes place at the end of every era and is led by fellow Daedric prince, Jyggalag. You are sent on a number of quests by Sheogorath as well as the Dutch and Dutchess of Mania and Dementia, Thadon and Syl, respectively. The Shivering Isles is no different from Oblivion as far as backbone gameplay, still allowing you some freedom as far as critical options for completing quests. For instance, there is a mission where you are allowed to watch as you torture three adventurers who entered the realm through Xidilian, the main line of defense before the Gatekeeper. The way you dispatch of them, however, is given to you in two options across three chambers; one inflicts physical harm while the other imposes mental injury, ultimately rendering them either dead or insane.
Although the gameplay itself remains very much unchanged, which was expected, that is about the only thing that didn’t undergo some alterations. Shivering Isles offers all-new enemies, with not one creature from Cyrodiil making an appearance. Elytra, Gnarls, Grummites, and Bolliwogs make their appearances, and represent only a few of the new beasts that are new to the game. Nearly all the new creatures have a unique special ability, gnarls grow in size with each magic attack that is used against it, and Hungers siphon your fatigue, weakening each of your successive blows. The new fiends act as a welcome change to the creatures you’re used to fighting in Oblivion, and when coupled with the new weapons, spells and items available in the Isles, the expansion is a great resource for new wares and abilities to take back to Cyrodiil.
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Bethesda Softworks wisely followed the “if it ain’t broke” axiom and left much of the core gameplay unchanged, opting instead to toss on oodles of new content and leaving no stone unturned as to how to make the game that much better. Even for 2400 points, Shivering Isles is a worthy candidate of your hard earned cash, adding dozens of hours of fresh gameplay to a game that we’re sure you already invested far too much time into.
| The Golden Saints and Dark Seducers in Shivering Isles have matriarchal societies. Although many animals are matriarchal, many modern anthropologists and sociologists believe there has never been a strictly matriarchal society in human history. |
| Published by: | 2K Games |
| Developed by: | Bethesda Game Studios |
| Genre: | Role-Playing |
| # of Players: | 1 |
| ESRB Rating: | Mature |
| Release Date: | US: March 27th, 2007 |






