| OUR RATING:
6.6
GOOD
|
TANGIBLES:
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Why you should buy it: If you enjoyed Gangland or desire a change in pace for RTS or RPG gaming, give this one a try - just don't expect a revolutionary experience.
Why you should rent it: There's nothing particularly new here - more of a jumble of common yet entertaining elements from RTS and RPGs thrown together. |
UNIQUE RATING:
SUGGESTION:
Rent It |
Written by: Christopher Sponable | Tags: Escape From Paradise City, PC
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One of the most fascinating parts of Paradise City is the player's perspective – that is, the player is always switching between control of one of three characters, with each “stage” of the game played as a different main character. Each has a different combat style, with a gunslinger, a melee specialist, and a master manipulator to play between. This constant switching between characters can be slightly disorienting, as each has a completely different skill tree to select from, but also brings somewhat of a welcome relief from the repetitive grind of many of the stages.
And this brings us to the main problem Paradise City suffers from, a problem that one would think the developer would have learned from after Gangland: not only is the gameplay dynamic itself very repetitive (as admittedly any RPG or RTS can get, though Paradise City is a bit worse in this regard than most due to its simplicity), but the level design is incredibly stale as well. Each stage has nearly identical objectives, with a focus on securing weaker neighborhoods until you have enough thugs on your side to launch an assault into the stronger neighborhoods and take them over. Capturing a neighborhood involves beating the local gang boss to within an inch of his life, at which point he runs around like an idiot letting all the local business owners know that you are in charge now, opening up a slew of new options for the player as they can now shop in and, for a small fee of bribing the mayor, run the neighborhood entirely. Unfortunately this process has to be repeated so often that the player may begin to feel as if they are being “Creeded” all over again. Unlike some other titles, Paradise City cannot get away with a repetitive dynamic so much due to a lack of amazing eye candy or a particularly entertaining combat system. An included multiplayer mode increases re-playability some, though the multiplayer community is ridiculously small at this point and a repetitive and oversimplified RTS dynamic hinders even multiplayer action.
All told, the gameplay is at least somewhat entertaining, if repetitive, and involves the use of skills and special abilities. The player has a health bar, focus bar for character special abilities, power bar for neighborhood-related support that one can call in, and cash to keep track of. Various abilities and of course equipment end up costing money, and hotels are available in some neighborhoods to generate extra revenue when loot from fallen NPCs isn't quite enough to fit the bill. There are two methods of view and control in the game, one more RTS (top-down with a self-scrolled camera) and the other more RPG (from behind, with a pursuing camera) styled - unfortunately, the RPG styled approach has an awkward feel and even more awkward controls, leaving most players using the more RTS-oriented control method.
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Escape from Paradise City is an enjoyable title that gets the player's hopes up that it may be something fresh and amusing, if campy. Sadly, it falls short with repetitive and sometimes unimaginative level design and a storytelling motif taken too far. The developers had their chance to learn from Gangland, and though they did manage to give this game the polish it deserves, failed to learn as much as they should. If you played Gangland and enjoyed it, Escape From Paradise City is bound to be a treat; if you love your RPGs or RTS and want a fresh experience, give it a try, but expect to be disappointed by a game fallen sadly short of its incredible potential.
| "Paradise City" isn't an entirely new concept - Guns 'n Roses had a popular song by the name back in the good old days of 80s rock and roll. Shame the girls aren't as pretty in this Paradise City. |
| Published by: | CDV |
| Developed by: | Sirius Games |
| Genre: | Strategy |
| # of Players: | 1-2 |
| ESRB Rating: | Mature |
| Release Date: | US: November 2007 |






