| OUR RATING:
8.4
GREAT
|
TANGIBLES:
|
Why you should buy it: You’re a fan of RPGs or rogue-likes. You need more of that Chocobo action.
Why you should rent it: RPGs aren’t your thing. |
UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Chris Selogy | Tags: Final Fantasy Fables: Chocobo's Dungeon, Nintendo Wii
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For those who don’t remember the Chocobo’s Dungeon games for the PS1, these games are dungeon crawlers, rogue-likes for those in the know, a form of RPG that focuses on using randomly-generated dungeons as the main place for battles to occur with an emphasis on item management as well. Though the game is turn-based, it’s not menu-heavy like you may expect, as you’re allowed to move freely around the dungeon with every step you take or move you make allowing the enemies around you to move and attack, so you must be very aware of your surroundings. Walking around also replenishes health and SP while lowering your hunger meter, which can be replenished by eating food. Besides just enemies, you’ll find other items scattered around dungeons as well as traps and such on the ground that can be either helpful or harmful, so you must tread lightly to stay safe.
The controls of Chocobo’s Dungeon are rather simple, as you can use the Wii Remote vertically or horizontally or just use the Classic Controller if you want to use a normal controller. It’s strange that you can use the analog stick of the Classic Controller to move around, but you’re not allowed to plug in the Nunchuck to achieve the same goal. With an analog stick, it’s a bit difficult to pull off diagonal moves when you really need to pull them off. You’re now able to pick jobs for your Chocobo when you enter a dungeon, at least as long as you collect the job memories in the dungeon first, each of which have their own strengths and weaknesses for the situation. If you’re not familiar with rogue-likes, they can be hard games, and Chocobo’s Dungeon is no slouch thanks to the regenerating enemies, boss battlers, traps, and the general gameplay rules that rogue-likes have.
Outside of the required dungeons that Chocobo’s Dungeon’s quest offers, there are plenty of side missions and mini-games to keep you busy when you need to take a break from the story. The side missions come from the other townsfolk, whose dungeons generally come with special restrictions that up the difficulty. If you do need to replay previously beaten dungeons, the church offers an archive of sorts, which is nice when you feel a bit to underpowered for your next dungeon in the storyline. Because your base of operations is a farm, you do have the opportunity to try your hand at fishing or gardening while the Mog House in town offers some of its own mini-games, including a card game that can be played over the internet with cards that you find in the dungeons.
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Wii owners that crave the newest RPGs will definitely find a lot to like in Final Fantasy Fables: Chocobo’s Dungeon, especially those that are into the rogue-like subgenre of RPGs. Even if you’re just into the typical turn-based RPGs that come out these days and is a newbie at rogue-likes, Chocobo’s Dungeon features a pretty good tutorial that eases you into its particular gameplay style quite nicely. You’re certainly going to get a lot of value, but if you’re not into RPGs, you’ll find little like here, but it’s a definite buy for those who do.
| One of the Chocobo’s main influences for its design came from the Kyorochan, a Japanese cartoon bird that was the mascot for a brand of Moringa chocolate called ChocoBall. |
| Published by: | Square Enix |
| Developed by: | Square Enix |
| Genre: | Action RPG |
| # of Players: | 1-2 |
| ESRB Rating: | Everyone 10+ |
| Release Date: | US: July 8th, 2008 |






