| OUR RATING:
7.4
VERY GOOD
|
TANGIBLES:
|
Why you should buy it: You're looking for a no-frills shooter that is easy to pick up and play, but which offers a unique gameplay mechanic.
Why you should rent it: If you're a gamer with a "been there, done that" attitude, the terrain deformation may not be enough to warrant a purchase considering the lack of story development. |
UNIQUE RATING:
SUGGESTION:
Rent It |
Written by: Amadeo Plaza | Tags: Fracture, Xbox 360, LucasArts, Day 1 Studios
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The story is a classic reflection of the American Civil war, which sees General Sheridan defecting to the Pacifican States in an effort to save his diseased daughters’ lives through genetic modification. After throwing the nation into a civil war, you take on the role of Jet Brody, an Atlantic Alliance soldier tasked with taking Sheridan out. Unfortunately, that is where the story’s intrigue quickly wears off. There is very little character development (the lackluster voice performances also do little to help), and the admittedly compelling story is hastily pushed to the backseat once the action starts, despite its impressive potential.
If it weren’t for Fracture’s unusually fresh gameplay, it could have easily been placed in a nondescript box with so many other run-of-the-mill shooters. Thankfully, that isn’t the case, and Fracture’s terrain deformation mechanic adds a new twist to a genre we have become all too familiar with.
Using the Entrencher, you can raise and lower the terrain at will, which helps you get through puzzles and obstacles, as well as aid in firefights by proving cover mounds and combat trenches. Tectonic and subsonic grenades also help in disfiguring the topography, but can be used to harm enemies as well. Alternatively, spike grenades, which cause a rocky column to propel out of the earth, are used exclusively for puzzles.
There are a host of weapons ranging from standard armaments like machine guns, sniper rifles, and rocket launchers, to weaponry that make good use of Fracture’s unique circumstances, such as the ST-4 Torpedo Launcher, which fires a subterranean missile that is detonated by the player. What makes Fracture’s gameplay so commendable is that so many developers of past have tried to offer destructible or malleable environments, only to fall short of promise and expectation. Day 1 Studios managed to take the first step towards real-time alterable environments, without having the A.I. go into spasm, and that alone is an enormous feat worthy of praise.
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The quickly shifting environment may render more inexperienced players overwhelmed by the need to keep track of the already fast-paced action that characterizes the genre, as well as the ever changing battlefield. But that is more so the issue of an increased learning curve, and if those gamers are willing to take the time.
The game looks good, and plays good, despite the occasional frame-rate drop when things got especially frantic. The Havok physics engine is used liberally in Fracture, as well it should be, and does a great job of believably presenting the destruction of the world surrounding you. Although the voice acting is nothing at all to celebrate, the score is impressive enough and is seemingly very LucasArts-like, featuring many orchestral arrangements.
Fracture is a good game, despite its flaws; and although it has a lot of lost potential in its story, its distinctive gameplay mechanics allow us to give it enough credit to say it’s worth checking out. It’s not a very long game, but if you’re looking for a no-frills experience that will be able to offer you bite-sized bits of action, then Fracture should be able satiate your appetite. But if you’re looking for something for a little more breadth beyond strictly the gameplay, you may find Fracture somewhat disappointing.
| Terraforming is only a hypothetical process at this point, but in theory it is the deliberate manipulation of a planet or moon's atmosphere, topography, or ecology. Technologically, we may be able to terraform Mars, but no government is able to afford to do it. |
| Published by: | LucasArts |
| Developed by: | Day 1 Studios |
| Genre: | Action |
| # of Players: | N/A |
| ESRB Rating: | Teen |
| Release Date: | US: October 7th, 2008 |









