| OUR RATING:
7.1
VERY GOOD
|
TANGIBLES:
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Why you should buy it: Incredible amount of depth that strategy enthusiasts should find orgasmic. This is where the Front Mission series started. Over 60 hours of gameplay.
Why you should rent it: The hefty bag of options and customization might be too overwhelming and complicated for the casual strategist. |
UNIQUE RATING:
SUGGESTION:
Rent It |
Written by: Danreb Victorio | Tags: Front Mission, Nintendo DS
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The game has two main campaigns you can take part in, each with a well-written plot with good pieces of dialog. One of them is for newcomers to the game while the other is focused more on experienced players. The first campaign gives you the option of having a tutorial that gives you a bit of a background of the campaign's protagonist. You take control of a young wanzer, a robot (or in strategy terms: mech) brawler who was recently recruited to fight for the region's army. As talented as he is, your first real mission sees his wife get murdered in an ambush, and he becomes a mercenary who becomes an intense member of a fight club. He is later discovered by a colonel of the army, who then recruits him to fight once again.
While the plot is actually pretty good, don't let it fool you--this is NOT an RPG. This is 100% pure strategy, as players will soon discover in the game. The game plays pretty much like any other turn-based isometric strategy game. Your units have different abilities, strengths, and sets of movement that all depend on what kind of wanzers they are. But just because Front Mission plays like other strategy games doesn't make it like most of them at all. The game can be played with both the touch screen and the D-Pad. The touch screen would probably be the recommended option because the units and commands are so small, but it really isn't worth squinting to point at something.
If you're a noob just getting into the genre, the depth of options you have will definitely be overwhelming. It's essential to make upgrades to your wanzer army in the hangar before every battle, but that's where things can get complicated. You have Left Arm sets, Right Arm sets, Body sets, and Leg sets at your disposal--all at varying prices. All of these sets have their advantages and disadvantages, and that's where you have to think about what kind of unit you want to have. Want to focus more on defense? Grab the armored sets rather than the assault sets. Want to focus more on movement? Buy the smaller sets. This can undoubtedly be too much for players to handle, but hardcore strategy enthusiasts should instantly fall in love with the plethora of options they have at their disposal.
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Front Mission's graphics are close to about where they were on the SNES, except they're a lot smaller due to the resolution. The character design is reminiscent of all of Square's box art, and the style is fairly unique so they look pretty good. The sound, on the other hand, recycles the same sound effects over and over. It's not particularly annoying, but that's only because it's a strategy game. There's no voice acting, but it's not like it was expected.
Despite all the great things Front Mission has to offer, it's hard to recommend this game to just anybody. Sure, the game is long, and there's a lot to do, but that doesn't mean it's actually an experience everybody can enjoy. Front Mission is a novelty compared to most other strategy games, and the stories in both campaigns are pretty deep. It's as simple as this, Front Mission is an incredible bargain for strategy enthusiasts with its 60+ hours of gameplay; if you're not crazy about strategy games or you're just a simpleton, don't bother.
| "Wanzer" comes from the German term "Wandering Panzer" or "walking tanks." |
| Published by: | Square Enix |
| Developed by: | Square Enix |
| Genre: | Strategy |
| # of Players: | 1-2 |
| ESRB Rating: | Everyone 10+ |
| Release Date: | US: October 23rd, 2007 |






