| OUR RATING:
7.6
VERY GOOD
|
TANGIBLES:
|
Why you should buy it: You've become accustomed to the fact that you'll want to replay every song on your Guitar Hero games at least fifty times.
Why you should rent it: There's significantly less content in this title than in Guitar Hero III and yet they cost the same. |
UNIQUE RATING:
SUGGESTION:
Rent It |
Written by: Andrew Giese | Tags: Guitar Hero: Aerosmith, Xbox 360
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The band’s ascent to stardom is as fun to watch as it is to hear their take on different venues, especially Nipmuc High School. The set list is also loosely based on songs the band performed or was inspired from the venues themselves. Each of the six set lists actually begins with two songs by bands other than Aerosmith, including Stone Temple Pilots, Ted Nugent, Cheap Trick and Run DMC. A little over 40 songs are included for play; 31 songs in the career mode, and 11 bonus songs that can be purchased from the vault. Each song has obviously been carefully analyzed to fit in with Aerosmith’s sound, and all of them are very fun to play.
Some slight yet key gameplay changes have been made to GH: Aerosmith. The first and most noticeable one is that hammer-ons and pull-offs are less “mushy” as promised. They are somewhere between GH II and III but leaning far more towards GH III in terms of their difficulty to hit. You need to be more accurate on your rhythm to hit them because holding the next color way before the gem onscreen reaches the bottom won’t register this time around.
Another change that you’ll realize as you breeze through the set list is that the difficulty has definitely been stepped down a notch from the sometimes impassible Guitar Hero III. Aerosmith was definitely intended as a game for fans of the band to play and enjoy, and we feel that RedOctane really nailed the difficulty with this one. There are no prohibitively hard songs to play like ones you might find near the end of GH III, but you’ll always feel challenged and engaged by the note combinations thrown at you.
Unfortunately, we have about as many criticisms of GH: Aerosmith as we do praise. For one thing, nothing at all was actually fixed from GH III. It’s still an exercise in frustration to find a match online, and you still can’t just join up with a buddy indefinitely to play some coop for as many songs as you’d like. For costing as much as Guitar Hero III did, Aerosmith feels awfully bare-bones. The “cooperative” mode of GH: Aerosmith isn’t so much a career with unique songs like it was in Guitar Hero III than just a set list containing all the songs you’ve beaten in single player that you and a buddy can play through at random, not earning any progress towards some sort of completion a la Guitar Hero II.
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Neversoft and RedOctane played it safe by changing little to nothing in the Guitar Hero franchise with Guitar Hero: Aerosmith. It delivers an enjoyable experience that new and old players can get immersed it. While the developers managed to not screw anything up, they didn’t add any real value to the game either that made us feel it was worth every cent.
| After quickly rising to stardom, Aerosmith was torn apart by drugs and disagreement which led to the departure of Joe Perry and Brad Whitford in 1979 and 1981. The two returned in 1984 and Aerosmith has not faltered since. |
| Published by: | Activision |
| Developed by: | Neversoft Interactive |
| Genre: | Music |
| # of Players: | 1-2 |
| ESRB Rating: | Teen |
| Release Date: | US: June 29th, 2008 |






