| OUR RATING:
9.8
EXCELLENT
|
TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Half-Life 2 ![]() |
Like the first Half-Life, there are no cutscenes in its sequel. There are occasional loading times, but they are fairly brief and never truly remove the player from the immersion. Instead, we experience the narrative from Gordon's perspective, although he remains faceless and voiceless. Various characters you encounter keep you abreast of the ongoing events and the history of City 17, but you make discoveries when Gordon does. Unlike in other FPS's, you never have a specifically identified mission, apart from vague instructions imparted by your underground brethren. Instead, the game design itself keeps you focused by keeping your adversaries constantly on your heel, and by remaining open-ended enough to allow you to discover solutions for yourself without ever letting you feel lost or frustrated. You will encounter certain puzzle elements, but these are never as vexing as those in the first Half-Life; while some must be solved in multiple parts, the solutions are generally common sense, and seem perfectly in context, if a tad wearisome.
Gordon starts with a basic arsenal of the revered crowbar and a pistol, and eventually acquires a good variety of weapons, such as the usual submachine gun, shotgun, and grenades. They all pack a good deal of punch, although we grew partial to the weighty .357 Magnum in Gordon's possession. Later, however, Half-Life 2 reminds us that we are in the seemingly not-so-distant future, and introduces some unique new weapons: the pheropod, which summons a swarm of ant lions that you can order to attack your unsuspecting victims; a pulse rifle, which shoots energy beams at your target; and our favorite, the gravity gun, which you can use to forcefully clear nearby objects out of your way ' or to pick up various items and use them as protection or projectiles.
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While at first the nifty physics may seem like an afterthought as you stack barrels and throw around crates, after your acquisition of the gravity gun and the subsequent trek through Ravenholme, it becomes obvious just how important the environmental objects really are. Fling circular saw blades through a row of zombies to decapitate them; grab a flammable barrel and throw it into a mess of Combine troops to witness a fantastic flaming fiasco. If you are crowded by dangling barnacles, toss them a piece of wood to feed on so you can slink past. Not only does it keep the combat fresh and exciting, but it removes elements we often take for granted in other shooters. No longer can you hide behind that wooden crate: your foes' bullets will blow it to smithereens. Think you are safe keeping distance between you and the lumbering undead' Not anymore: those creatures at which you toss crates will be tossing them right back. Suddenly, Half-Life 2 has thrown genre conventions out the window to create new ones, without ever losing sight of its predecessor's influence.
| Published by: | VU Games |
| Developed by: | Valve Software |
| Genre: | First Person Shooter |
| # of Players: | 1 |
| ESRB Rating: | Mature |
| Release Date: | US: November 16th, 2004 |






