| OUR RATING:
5.3
AVERAGE
|
TANGIBLES:
|
Why you should buy it: You’ve just awoken from a coma and haven’t heard of Call of Duty 4, Halo 3, or Rainbow Six Vegas 2.
Why you should rent it: You haven’t been in a coma and want something to play while you wait for MGS4 to come out in a few weeks. |
UNIQUE RATING:
SUGGESTION:
Skip It |
Written by: Chris Selogy | Tags: Haze, Playstation 3, Ubisoft, Free Radical Design
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As clichéd and hackneyed as the story seems, it impacts the gameplay of Haze more than anything else. As a Mantel soldier, you can inject Nectar with the L2 button to highlight enemies hiding in the foliage, run a bit faster, and be a bit tougher to take down, but when it comes down to it, it feels more like you’re compensating for poor gameplay tuning, though maybe the Nectar’s supposed to turn mediocre soldiers into shooting machines. Once you jump to the rebels’ side of the fight, the gameplay opens up a bit, as you can collect Nectar pucks from your enemies to add to grenades or knives to overdose your enemies on Nectar, so they bug out and start shooting at their comrades. You also gain dodge maneuvers, the ability to play dead, and an overall feeling of being lighter and more agile that probably comes from getting rid of the big, heavy suits that Mantel soldiers wears. There are also driving segments that are sprinkled throughout the game, but these are rather poor segments as the control is off and your teammates, who will man the turrets on these vehicles, are just too stupid to be any help when you’ve got vehicles chasing your tail.
The AI of Haze is the biggest sign that this game is made only to be played with for real people rather than one real person and three dumb AI. There will be tough spots where your teammates will be easily picked off and instead of respawning nearby; they are out of the picture until you reach the next checkpoint, which is most likely after this tough sequence you’re facing. While games like Rainbow Six Vegas 2 show that good teammates who are competent are extremely valuable resources for these kinds of squad-based game, it seems like Free Radical banked on the co-op as being their saving grace, which it is. Multiplayer has generally been the one of Free Radical’s headlining features of their games, but it seems so half-assed here. You get three multiplayer modes, team deathmatch, deathmatch, and team assault, and six maps, which is easily outdone by the best multiplayer FPS on the PS3 and Xbox 360. How Haze can be released in this manner and expect to compete with games like Halo 3, Call of Duty 4, Rainbow Six Vegas 2, with such a paltry showing has to be the biggest question about this game.
The visuals of Haze give the impression that this could have been a PS3 launch game whose developers fell asleep for a year and a half. Dead bodies disappear seconds after they drop, the environments are bland and lifeless, and the soldiers and rebels themselves look like high-res models of what used to be a PS2 game. The graphics aren’t really all that bad, but with the recent uprising of great FPS’s in the past six months or so, you have to wonder what Free Radical’s been doing with the extra time they were given with the delay. Luckily, load times are fairly small and the framerate is smooth enough.
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When it comes down to it, Haze isn’t a bad game at all, just a very mediocre game that would have felt more at home a year and a half ago at the PlayStation 3’s launch. Being a game coming out in 2008, with the likes of Halo 3 doing much of what Haze is doing for over eight months now, it’s amazing what Ubisoft and Free Radical have actually let out of the bag with confidence. It’s just lucky for them that they’ve lost all of their hype that would’ve made this the second-coming of Lair, though for different reasons. If you’re somehow compelled to play this game, stick to renting it and saving yourself the $60 for an exclusive that should actually deliver on its hype, Metal Gear Solid 4.
| The word “nectar” comes from the Latin word nectar, meaning “drink of the gods,” which also has origins from a Greek word, whose halves mean “death” and “overcoming,” respectively. The first recorded use of the word dates back to 1609. |
| Published by: | Ubisoft |
| Developed by: | Free Radical Design |
| Genre: | First Person Shooter |
| # of Players: | 1-16 |
| ESRB Rating: | Mature |
| Release Date: | US: May 20th, 2008 |









