| OUR RATING:
5.7
AVERAGE
|
TANGIBLES:
|
Why you should buy it: You’re desperate to get smart with just your PSP.
Why you should rent it: It would the smarter way to play the game if you’re desperate and don’t own a DS. |
UNIQUE RATING:
SUGGESTION:
Skip It |
Written by: Chris Selogy | Tags: Hot Brain, Playstation Portable
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Another of Hot Brain’s problems comes from how the mini-games are set-up, which uses a basic difficulty curve. The repetitious feeling of each playthrough of a mini-game is due to the difficulty curve set-up for each mini-game. The easier problems appear first, usually with very little variety in what you get. You usually see the same problems every single time, especially for the shape-based and word-based mini-games. Tutorials are offered before you start any of these games, though it appears that there’s no way to turn them off. No option exists in the menus, so it gets tedious to have to constantly skip past them when you start a new game.
The test mode in Hot Brain works well, but isn’t able to escape from the lack of compelling fun to keep you playing for more than a couple days. The test mode randomly picks one of the three mini-games for each category, so if you happen to suck at one of them, you’re screwed unless you start over. You start off with easy problems, moving on to medium and hard problems if you move quickly. You’re scored after it’s all over, up to 120 degrees for a perfect score, and you see a graph charting your progress. Unfortunately, the tediousness of it all fails to make you anticipate your next playthrough. There are a couple of multiplayer modes, a co-op mode where you can work with some friends to heat up a brain to a boiling point or racing against a friend to complete a series of mini-games. These offer up some nice fun, but it’s not fun enough to overcome the tediousness of singe-player and make the game worth the $30 price tag.
Hot Brain features a simple look, not unlike most of the “brain” games. Professor Ed Warmer looks nice himself along with the mini-games being mostly of a similar quality to most of the clip-art you’re familiar with. The menus are designed quite strangely. First, every time you complete a round of a mini-game, you’re kicked back out to the main menu, so you’re forced to go back through at least three more menus every time you just want to play mini-games. To make matters worse, the menus you encounter along that route have frequent, small load times that make it a chore to navigate the menus, making you wonder why you couldn’t have the option to stay in the practice menu.
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Ultimately, it just comes down to Hot Brain not being a compelling title. The game is $10 more than most of these brain games on the DS and the lack of good rewarding content for succeeding in the singe-player modes just makes for a game that’s not really worth the trouble. Everybody that wants this to be a Brain Age for the PSP will be ultimately disappointed, but those desperate enough can just take the cheaper route and rent the game.
| If your brain were to literally reach 120 degrees Fahrenheit, you’d immediately pass out and die. |






