| OUR RATING:
5.9
AVERAGE
|
TANGIBLES:
|
Why you should buy it: Anti-hero games are your thing
Why you should rent it: You realize there is only so much money in the world and other games worth purchasing over this |
UNIQUE RATING:
SUGGESTION:
Rent It |
Written by: Alex Quevedo | Tags: Kane & Lynch: Dead Men, Xbox 360, Eidos Interactive, Io Interactive
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Though you may not have gathered it from the story’s description, trust that the story is pretty damn good. It’s nothing phenomenal, but it’s noteworthy. But that’s what makes the game so flawed. Its gameplay is less than stellar. Some things react as they would in real life, as they should, but there are just so many things wrong. Hit detection is horrendous. There are times where you can hit enemies easily, but there are others that will make you say, “Seriously, it missed?” Take for example our fight against a helicopter. With the copter dead in our sights, we fired an RPG. As the copter merely floated there, the RPG passed through its propellers. While it’s entirely possible for it to miss should it have passed through the blades with remarkable timing, we were aiming directly at the base of the propeller—so it should not have happened. Other times, bullets will fly directly through enemies. Needless to say, it’s irritating.
Weapons don’t handle too well either. There is far too much kick to weapons, especially the machine guns, and there’s not much you can do about it. You can try aiming lower, but it’s possible that you’ll just be wasting ammo before it forces your aim upwards towards your intended target. Shotguns seemed to be the most normal, so use those if you have the chance. The camera isn’t that great, but we’ve seen worse. And because of its tactical nature, there are commands to be issued. Unfortunately, those don’t work too well either. You must scroll through your team and issue commands to follow, defend, or attack. Following works fine, but if you tell them to defend, they won’t move until you issue another command, but that’s only if it works. They’ll still manage to put themselves in danger, but issuing an attack command is worse. Instead of keeping a decent distance, they’ll rush in to attack enemies. Clearly, the AI isn’t top notch.
On that note, you’ll run into many other AI problems. After they go down, you have to rush in to save them by way of adrenaline. They seem to be able to handle as much adrenaline as possible, but you can’t. If you go down, you’ll have to wait at least a few minutes before you’re eligible for another shot when you go down. If not, you die. It’s also a problem getting your teammates to revive you. They can be standing next to you and they won’t necessarily do it. And if they’re defending, they may not even try if you’re close enough to them.
Dying presents its own problem: a terrible save system. There are no options to save the game manually. Automatic saving is fine and all, but at least make it known when the game is saving. One would think that after text pops up signifying a new chapter that the game would save. Nope. Seems as though it only saves every other time it does that. So, if you quit out, expect to be frustrated when going back in after a hard part because you may have to do it all over again.
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So if you have some extra time on your hands, Kane & Lynch is just barely worth a rental. Were it not for its story, we would undoubtedly give it a “Skip It” recommendation. However, it should be able to tide you over for a small while. Don’t expect anything great out of it though.
| In reference to Hitman, developer IO put a poster of Agent 47 in the game, with the words "Is Death Sneaking Up on You?" |
| Published by: | Eidos Interactive |
| Developed by: | Io Interactive |
| Genre: | Action |
| # of Players: | 1-8 |
| ESRB Rating: | Mature |
| Release Date: | US: November 20th, 2007 |









