| OUR RATING:
9.3
EXCELLENT
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TANGIBLES:
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Why you should buy it: Phantom Hourglass is quite possibly the best game available on the DS and it makes use of just about every feature the handheld has to offer.
Why you should rent it: If you're one of those people who quits playing a game because something gets too tedious, you might be a little skeptical when playing this. |
UNIQUE RATING:
SUGGESTION:
Buy It |
Legend of Zelda: Phantom Hourglass Written by: Danreb Victorio | Tags: Legend of Zelda: Phantom Hourglass, Nintendo DS, Nintendo
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All of Phantom Hourglass is played using the stylus and touch screen. The buttons do nothing, except you can access certain menus a lot more quickly than you would with the stylus. Ciela is actually your cursor on the screen, and wherever Ciela goes, Link follows. So if you drag the fairy farther away from Link, Link will walk faster or just plain run. When running, you can draw little circles on the edge of the screen quickly to perform Link's signature rolling maneuver.
Swordplay in Phantom Hourglass is not unlike the way it was in previous games. Link can still perform his horizontal and vertical slices, as well as the stab, in addition to the spin attack. All you need to do is swipe the stylus the way you want the sword to be swiped. For the spin attack, simply move the stylus in a circular motion around Link to do it. It's nice and all, but you have to be careful because Link can get dizzy doing it. To make combat easier, most of the earlier enemies only require you to simply tap at them. When tapping at the bad guys repeatedly, Link will perform a melee of strikes and actually jump and pound them with his sword, which is pretty cool looking.
While the specifics with the controls may sound complicated, you can rest easy knowing that it's actually quite simple once you get your hands on the game. The game's tight and initiative controls are actually one of the most impressive nuances with Phantom Hourglass. What's quite amazing is the way the game uses the DS' capabilities. Any Zelda fan can appreciate the challenging dungeons featured in about every title and while the dungeons in Phantom Hourglass aren't as hard as the ones in Majora's Mask, for example, Nintendo seems to have taken a bold, if not revolutionary, step with the game's design. For instance, nothing in the game really gives a hint as to how you enter the first dungeon. All that surrounds the dungeon are two candles. What's there to do? Do you put the flames out? If so, how? Link doesn't have a water gun. But that's the thing. You're playing the game on the DS. The DS has a microphone. All you need to do to blow out the candles is simply blow out the candles. "Duh" instances like these are exactly what make this kind of game unique.
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The Zelda series hasn't been a slouch when it comes to bosses at the end of every dungeon and Phantom Hourglass is no exception. If you're familiar with the Zelda formula, you should quickly know how to defeat every boss easily. If you're not, it's like Mega Man. In every area you're in, you'll unlock an essential weapon that is usually your most prized possession when fighting that area's boss. Be that as it may, some of these bosses actually require some thinking to beat. Your fairy guide doesn’t help too much, though.









