| OUR RATING:
6.7
GOOD
|
TANGIBLES:
|
Why you should buy it: You loved the Lego games and are a huge fan of Batman.
Why you should rent it: Nothing much has changed since the other titles except for the lack of online play and problems that were never fixed; level design is terrible. |
UNIQUE RATING:
SUGGESTION:
Rent It |
Written by: Joshua Schwartzman | Tags: LEGO Batman: The Video Game, Nintendo Wii
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The game also utilizes one of the largest casts of enemy characters ever seen in a game, with the villains outnumbering the good guys by 2:1. With so many bad guys wreaking havoc, it would have been fashionable to let the action last a lot longer then it usually does. With every level utilizing its fair share of puzzles, exploration and combat, the game only took about nine hours to finish. Still, controlling a LEGO version of Batman and whooping Clayface, Harley Quinn, Mad Hatter and all the baddies from the films was a very enjoyable experience.
About halfway through the game you will end up taking control of the villains and learn their side of the story as to why they hate Batman so much. It’s an intriguing concept, and one that definitely shows the artistic prowess and beauty of the game. Besides this dual storymode, the combat never gets dull either thanks to the wide assortment of special attacks the various characters have. Alfred Pennyworth (you remember Wayne's ol’ butler, don’t you?) can throw his tea tray at enemies while Robin can walk along walls ala Spider-Man. The villains have the same diverse aspects as well, where Harley Quinn is just as crazy as the Joker, Clayface can shape-shift, and Mad Hatter can control minds.
But while meeting up with all the enemies is solid fun, the game never really branches off that idea when it comes down to exploration. Each level feels as drone as the one before it and many of the puzzles amount to nothing more but button pressing and lever pulling. Many times you will also find yourself glaring at the screen for a long time trying to figure out the solution to a puzzle that could have easily been deciphered in two minutes had the level design not been so damn awful. The levels in this Lego game are probably the worst yet out of the three franchises, and that is being awfully generous. Indiana Jones had its fair share of monotonous desert levels, but Gotham City is just as dull and barren as those ever were. Nothing seems to change either when you come back for seconds, as role reversal is just another excuse for the developers to not have to create more levels.
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The levels that aren’t so drone and dull get replaced by really, really, really bad driving sequences in which case you control a speeder, plane, or some other form of transportation. Just like the other games, these levels amount to nothing more than mindless killfests where you simply mash on buttons to slaughter enemies. However, the controls in Lego Batman seemed to have gotten worse from the previous games, with cars that never handle correctly and guns that will shoot in the wrong direction. Enemy AI also makes another brilliant appearance here as well, as they will either never shoot at an enemy following you or drive so haphazardly it is nearly impossible to shoot yourself anyways.
| Published by: | Warner Bros. Interactive |
| Developed by: | Travellers Tales |
| Genre: | Action/Adventure |
| # of Players: | N/A |
| ESRB Rating: | Rating Pending |
| Release Date: | US: October 2008 |






