| OUR RATING:
9.6
EXCELLENT
|
TANGIBLES:
|
Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Lumines Enter Tetsuya Mizuguchi, creator of such titles as Sega Rally Championship, Rez, and Space Channel 5.
Lumines first started to get some buzz around the time of the Tokyo Game Show, when several representatives from North American gaming sites came home with mention of a killer app puzzle game that Bandai was sitting on for the PSP – one that none of us knew about beforehand, simply entitled “Lumines." Many even went as far as to call it the one to watch, putting it over the likes of Ridge Racer, Metal Gear Acid, and Wipeout Pure. Now that PSP has launched, we get to see Lumines for ourselves, and figure out once and for all if Mizuguchi's Q? Entertainment had indeed been working on an instant classic.
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In Challenge Mode, where you will be spending the majority of your playing time, you will just play Lumines as mentioned above, occasionally earning new audio/visual sets (called “skins") as you progress. The interesting thing about these skins is that they affect gameplay just as much as your level does. Some skins throw you a faster timeline, others might drop blocks faster while slowing the timeline down, while some might go all out to one extreme or the other. Your level also affects drop-speed, but the skin tends to be the dominant deciding factor. Challenge mode will let players go all the way up to a score of 999999, at which point, the skin “Water, Flower, and Lights" is unlocked – arguably the most pleasant in the game.
Earned skins are unlocked in Single-Skin Mode. This plays out the same way Challenge Mode does, except with no unlockables. This mode is tailor-made for more casual players who have taken a liking to one particular skin or another, or to gamers who want to check out earned skins that do not come up in Challenge Mode. There are quite a few non-Challenge skins; too; about 1/3 of the game's skins are unlocked in other modes or are time-released, so you will be using this mode from time to time to check out new skins regardless of how you play Lumines.
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Rounding out the single-player, Time Attack Mode is the “bite size" version of Lumines, in that the focus is to clear as many blocks as you possibly can in a pre-determined timeframe of 1, 3, 5, or 10 minutes. There are unlockables to be had here, and once you reach a certain skill level, you'll be able to go into Time Attack and take these unlockables at will.
Switching over to multiplayer, Vs mode is rather unique in Lumines. Both players work on the same field, but a line seperates the area in which the first and second players can place their blocks. Landing combos and working as fast as you can will move the line left or right, giving the better player more and more real-estate as the game presses on, until there's finally a winner. There is also a 1P vs CPU flavor of this mode, through which you can unlock – you guessed it – more skins.
| Published by: | Ubisoft |
| Developed by: | Q Entertainment |
| Genre: | Music |
| # of Players: | 1-2 |
| ESRB Rating: | Everyone 10+ |
| Release Date: | US: March 22nd, 2005 |







