| OUR RATING:
9
EXCELLENT
|
TANGIBLES:
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Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Madden NFL 2005 Written by: Danreb Victorio | Tags: Madden NFL 2005, Gamecube, EA Sports, EA Tiburon
The Madden NFL franchise has been a fixture in video games for 15 years, but over the years people have continually asked if the series would ever hit a wall. There is only so much innovation, so many new features you can add to a football game before there just simply isn't anything you can add, but only improve upon. You could say that about Madden NFL 2005 to some extent.
Last year's game introduced the world to 'Playmaker' controls, which added another level of pre and post-snap audibles. Playmaker is again implemented in this year's iteration, but EA addressed the one issue with the feature last year: defense. Only a few defensive pre-snap changes were available in Madden '04, but this year, with perennial Pro Bowl linebacker Ray Lewis gracing the cover, EA has adopted the theory implemented over the last few years by Super Bowl teams like the Baltimore Ravens, Tampa Bay Buccaneers, and New England Patriots into the game plan that's been true for so many years: defense wins championships. With stiff competition this year from the Sega/ESPN camp, Madden needs all the defense it can muster. The gameplay modes in Madden 2005 are pretty much the standard features from the last few years. Exhibition, Franchise, Season, Tournament, Online, and Mini Games make up the list of various modes, and all are executed well. The Mini Games are pretty much all of the training camp games from the franchise mode such as Running Back which is really fun and there's a whole bunch of other drills to try as well. Still, it's all pretty basic, and you can only experience them through the off-season in franchise mode.
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As nice an element as the new defensive hot routes are, perhaps the coolest new feature in the gameplay of Madden 2005 is its new 'hit-stick' controls. After the snap, you can use the right analog stick to perform huge tackles at the ball carrier. The tackles look really excruciating, but they don't increase the chance of a player getting injured. Though it may sound disappointing, EA Sports made it so that the ball carrier's chances of coughing the ball up increase if you perform a hit-stick tackle. As great a feature as it is, there are still consequences when using the hit-stick. If you time it wrong, not only will your player miss, but you will pretty much give up a huge chunk of yards to the defense, and it'll be a lot harder for your defense to catch the ball carrier.
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Another area EA Sports improved much upon is its Franchise mode. It's still a 30+ yearlong adventure and does include all of last year's Owner Mode elements, but the changes are just great.
EA Sports also gave players their egos in the game. So if you have a hotshot player who talks a lot like Terrell Owens, he'll do all sorts of rampaging things like 'sticking it to the media,' complaining about all the balls not thrown to him, etc. Desperate times call for desperate measures, and if it's for the best of the team, then trade him, release him, do whatever you please with him. What you do will be rated and stated in Storyline Central.
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| Published by: | EA Sports |
| Developed by: | EA Tiburon |
| Genre: | Sports |
| # of Players: | 1-2 |
| ESRB Rating: | Everyone |
| Release Date: | US: August 9th, 2004 |










