Medal of Honor: Heroes 2 Impressions
October 10,2007 - Just a year after its release of the first Heroes on the PSP, the Medal of Honor series returns to the PSP and simultaneously makes its Wii debut (for Heroes, that is) with Medal of Honor: Heroes 2. Built from the ground up for each system, Heroes 2 appears to be shaping up as a decent shooter for the respective platforms.
Heroes 2 brings three different playing options this time around: Campaign, Arcade, and Multiplayer. However, the Arcade mode is exclusive to the Wii. In it, you need not move around the way you would in campaign; rather, you simply turn to look and then you shoot. It’s as simple as that—it is an arcade mode, after all. Arcade includes 7 missions in all. All of them will have you complete a variety of objectives but the main point is to shoot as many Nazis as you possibly can. Since you don’t have complete control, you must gain health by shoot health packs scattered across the field.
What is great about the arcade mode is its compatibility with the new Wii Zapper. The accessory feels pretty comfortable and actually makes pulling back to reload much easier. In campaign, you will have to separate from the Zapper but there are some really great features because of that. For example, when you pick up a bazooka, you actually have to hold the Wii Remote and Nunchuck as if you were holding a bazooka. Then you will hear (from the remote) the sound of a whooshing rocket in your ear.
The game’s multiplayer will yet again feature support for up to 32 players. Both platforms will connect using EA Nation, so no need for Wii Friend Codes for Wii owners. Heroes 2 will also feature leaderboards for multiplayer and for arcade mode stats.
The graphics seemed relatively standard for each platform. The game will run at 60 frames per second, we were told. Multiplayer, even with up to 32 players, will run at just about the same frame rate. The sound was also pretty good, but nothing to write home about.
So will Medal of Honor: Heroes 2 be a refreshing taste of the long lasting series? Or will it be just another boring rehash of a WWII sub-genre that’s been beaten to hell in the game industry? For that, we’ll have to wait and see come November 13th, when the game releases.
Written By: Alex Quevedo | Tags: Medal of Honor: Heroes 2, Nintendo Wii, EA Games, EA Canada
Heroes 2 brings three different playing options this time around: Campaign, Arcade, and Multiplayer. However, the Arcade mode is exclusive to the Wii. In it, you need not move around the way you would in campaign; rather, you simply turn to look and then you shoot. It’s as simple as that—it is an arcade mode, after all. Arcade includes 7 missions in all. All of them will have you complete a variety of objectives but the main point is to shoot as many Nazis as you possibly can. Since you don’t have complete control, you must gain health by shoot health packs scattered across the field.
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The game’s multiplayer will yet again feature support for up to 32 players. Both platforms will connect using EA Nation, so no need for Wii Friend Codes for Wii owners. Heroes 2 will also feature leaderboards for multiplayer and for arcade mode stats.
The graphics seemed relatively standard for each platform. The game will run at 60 frames per second, we were told. Multiplayer, even with up to 32 players, will run at just about the same frame rate. The sound was also pretty good, but nothing to write home about.
So will Medal of Honor: Heroes 2 be a refreshing taste of the long lasting series? Or will it be just another boring rehash of a WWII sub-genre that’s been beaten to hell in the game industry? For that, we’ll have to wait and see come November 13th, when the game releases.








