| OUR RATING:
7.9
VERY GOOD
|
TANGIBLES:
|
Why you should buy it: It's cheap, it's full of content, and it's fun!
Why you should rent it: $20 is expensive for you or your afraid of a challenge. |
UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Chris Selogy | Tags: Mercury Meltdown Revolution, Nintendo Wii
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With so many puzzles to complete, it may seem likely that most of the levels in Revolution will be just the same thing each time, just slightly different. Luckily, there are a lot of different obstacles that are placed in levels that do make each level play differently. Besides just the plain use of paths and inclines for the most basic of levels, there are color lasers that tie into puzzles where you need to color your mercury to open doors or even to just finish the level. You'll also need to spruce up on your color wheel as there are plenty of puzzles where you need to split your mercury and color them separately to create a specific color upon merging them together. Other levels make use of various types of enemies that'll eat or destroy a portion of your blob if you're not careful.
There are a multitude of other things that can be thrown into the mix, such as lasers that will warm up your blob into a liquid-like state, cool down your blob into a more solid state, or even freeze it into a ball that you can use to ride rails across a level. With all of this stuff being at play in any of the levels you see, the developers made a concession for your sanity in that you can continue on through levels regardless of the timer running out or losing a significant portion of your blob. You'll just get a lower score, as a result. Getting through levels efficiently, along with collecting bonus stars, unlocks new labs, party games, and skins for the mercury, though it's not going to be easy. If you think this stuff would make the game hard, you're definitley right, and it gets harder if you're aiming to get high scores on the first try, too. The tilt control isn't as intuitive as it could be, partially as a result of the camera, the unintuitive use of rumble, and the inherent difficulty of the levels. Using the Classic Controller gives you back the precise control, so the game's much more manageable than before.
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The first Mercury game took a realistic approach to the look of the Mercury, Revolution takes a more cartoony approach, at least initially, that puts a thick cel-shaded line around the mercury that fits the tone of the levels that you'll see. For the purists, you can unlock new skins, which can bring back the realistic-looking mercury along with more skins to add some neat, new looks to the mercury you'll control. Each of the labs has a different theme, which comes through in the look of its levels and backgrounds quite nicely. Camera control is handled every button on the Remote that's freed up of tilt control, with the d-pad rotating the camera and the 1 and 2 buttons zooming in and out. It's a bit complicated to be using alongside the tilt, but a good mixture of quick adjustments and tilting is the best solution.
The least impressive part of Revolution is easily the audio, as it's really unnecessary to even have the audio on at all while playing the game. From the music to the sound effects, it's as average as it could be.
Ports may be a mess in general on the Wii, but Mercury Meltdown Revolution does it right by not screwing you over on the "Wii tax" most ports include in their prices. With a lot of content, a good challenge, and all at an affordable price, there's little reason that Wii owners who enjoy puzzle games shouldn't pick up Revolution as soon as possible.
| The first emporer of unified China, Qin Shi Huang Di, believed that taking mercury pills would help him live an eternal life, but the pills actually gave him mercury poisoning and caused his death. |
| Published by: | Ignition Entertainment |
| Developed by: | Ignition Banbury |
| Genre: | Puzzle |
| # of Players: | 1 |
| ESRB Rating: | Everyone |
| Release Date: | US: October 16th, 2007 |






