| OUR RATING:
9.2
EXCELLENT
|
TANGIBLES:
|
Why you should buy it: Not Available
Why you should rent it: Not Available |
UNIQUE RATING:
SUGGESTION:
N/A |
Metroid Prime 2: Echoes Nintendo's Metroid franchise has really made its presence felt this gaming generation. Even after skipping the days of the Nintendo 64, everyone's very bounty hunter remains one of the most popular heroes in video game history. A lot of credit should be given to Texas-based developer, Retro Studios, for Samus' reiteration into today's modern world of first person video games. The developer didn't just make a first person shooter and stamp Metroid on the box, but they made a game that won Game of the Year on almost every gaming publication available because of its ability to not screw up the entire Metroid formula. It's hard to build upon a game that was as great as Metroid Prime, but Retro has managed to pull another one out of their hat with this sequel to what was arguably the best game on the GameCube to date.
Metroid Prime 2: Echoes begins as Samus receives some distress readings coming from the distant planet, Aether. As she closes in on the planet for a safe landing, a dark atmosphere suddenly surrounds Samus' starship, and she suddenly plummets down hard into the planet's surface. Curious about the sudden crash landing, Samus gets out safely and starts to explore her new surroundings hoping to find out what exactly is going on.
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Along with that, the scan visor is still intact. This is what pretty much made (or broke) the game for players as scanning was an essential part to Prime 2's predecessor. Like it or not, Retro went ahead and improved on the scanning system by making the scan wait much faster and everything you can scan is now color coded. Red is something important, blue is something never scanned, and green represents something you've already scanned'a lot more convenient than the scan squares in Metroid Prime.
Once you get used to your default abilities and get farther through Aether to reach a lone temple, you'll meet up with a dangerous looking character. Turns out he's an elder Luminoth'a superior creature of light that inhabits Aether. It appears Samus and the galactic federation had arrived at Aether at the wrong time. Aether had already been abducted by a dark species called the Ing, and they're slowly infecting all of Aether causing evil and darkness wherever and whatever their shadows touch. Now that Samus has crashed their party, she's the Luminoth's only hope in this fight against darkness, but the good thing about all this is that the Ing are in possession of Samus' valuables anyway. This pretty much puts Samus in a position she can't avoid.
In order to save Aether from the darkness and evil of the Ing, Samus has to master the ability to travel between the worlds of Aether and Dark Aether. Deep within the temples, there lies a chamber where Samus can warp to the opposite of the current world. Once she solves the riddle of the chamber, she'll have the ability to go into Dark Aether.
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| Published by: | Nintendo |
| Developed by: | Retro Studios |
| Genre: | Action/Adventure |
| # of Players: | 1-4 |
| ESRB Rating: | Teen |
| Release Date: | US: November 15th, 2004 |







