| OUR RATING:
6.6
GOOD
|
TANGIBLES:
|
Why you should buy it: No More Heroes pokes convention in the eyes and then calls it a dirty name. That’s pretty cool in itself, and worth buying into.
Why you should rent it: Overzealous in its aim to eschew the norm, No More Heroes thumbs its nose at many gaming conventions that are actually good, like gameplay variety, cohesion, and aesthetics that make the game feel complete. |
UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Adrian Ables | Tags: No More Heroes, Nintendo Wii, Ubisoft, Grasshopper Manufacture
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Unfortunately, the enemies and levels in the game don’t make things very exciting. For one thing, none of the levels look good or are exciting to play through. They’re basically strings of areas that look exactly the same and change only in theme from one level to the next. There’s a mansion, a subway, a school – one level is literally just one long, unadorned, narrow gray hallway. There are exactly two cool levels that show up at the end of the game, but after choking down room after room of what amounts to the exact same thing for hours on end, it’s too little too late.
The enemies exacerbate this problem due to their poor AI. They never attack until you come within a certain proximity of them (even if you’re in the same room slaughtering their cronies), and their only strategy is to surround you and whack away with sticks, brass knuckles, or even their own “beam katanas.” Being able to tilt the Wii remote up or down to attack high and low casts a pretty convincing illusion of depth, but in reality, determined button-mashing works fine. The game eventually starts throwing gun-toting enemies into the mix, which means you have to block more and poke at enemies rather than unleash combos, but aside from that, all the bad guys are the exact same dudes in different costumes. The same is true of the various bosses, who are ultimately just beefed-up versions of regular bad guys and take way too long to kill. You can learn a few new moves as the game progresses, and buy different beam katanas that change Travis’ attack strings a bit, but after you beat the first boss, you’ve basically seen everything the combat has to offer.
The game also suffers from a severe lack cohesiveness and an overabundance of filler. For example, after beating a level, you can’t just move on to the next one. Instead, you have to earn money by taking on odd-jobs and/or completing mini-assassination missions until you have the necessary funds to unlock the next one. Or, to say it another way, you have to play lots and lots of really boring mini-games and/or slay dozens of mindless goons until you want to cry. Mini-games consist of mundane tasks that are chores in real life and bores in video games – carry coconuts to a rinky-dink sales stand by mashing the A button. Fill cars up with gas by holding down the B button. Pick up trash. Mow a yawn… lawn. Whatever. Assassination missions are miniaturized versions of the real levels, except they take place in only one boring area rather than a series of them. If these were truly events you could undertake on the side, they’d be fine, but since you absolutely must endure them to finish the game, they’re just time consuming and boring.
| Published by: | Ubisoft |
| Developed by: | Grasshopper Manufacture |
| Genre: | Action |
| # of Players: | 1 |
| ESRB Rating: | Mature |
| Release Date: | US: January 22nd, 2008 |








