| OUR RATING:
8.9
GREAT
|
TANGIBLES:
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Why you should buy it: To have a treasured RPG that you'll drop more hours into than you should
Why you should rent it: If you're only looking to beat the main storyline, then it's possible in a rental period provided you play all day everyday |
UNIQUE RATING:
SUGGESTION:
Buy It |
Written by: Andrew Giese | Tags: Overlord, Xbox 360
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Gameplay consists mainly of strategic use of the minions, which can be spawned by collecting the life-force of dead enemies. Brown minions are the main muscle and can overcome most enemies with simple hack-and-slash; red minions are immune to fire and can throw fireballs from a distance; Greens can disable poisonous plants and have a handy assassination move, provided you can get them on the foe’s back; and Blues are the only minions that can swim in water as well as revive dead minions. At first you’ll be able to control 10 minions, but as you collect pieces of a broken minion totem pole and upgrade your armor, you can ultimately control 50 minions. Not all enemies can be rushed – some require careful planning and execution. This sometimes means precision control of your minions. You can ‘sweep’ minions through an area via the right joystick but they automatically avoid obstacles, which can lead to problems when they avoid left instead of right and vice versa. Additionally, you can place them in guard posts and move them to certain locations as a group where they’ll stay. Without a guard post, minions automatically return to you if you haven’t moved them in a couple seconds. Overall, minion control is hard to get used to, and you’ll never get it perfect. The Overlord himself also suffers some control issues due mostly to the loss of camera control. You can only center the camera behind the Overlord with the left bumper but it will still move with a mind of its own which oftentimes leads to a view in the opposite direction you want it, assuming it doesn’t begin spinning wildly in circles because it’s too close to a wall.
But minions aren’t the only weapon you have. The looming Overlord has a bit of hardiness to himself. For the first half of the game you’ll be mostly weak due to low health and mana, though you will have cheap, starter armor. After you’ve collected pieces of the mana and health totem poles, plus the smelters, you will start to feel a little more like an all powerful tyrant. The Overlord can be equipped with three types of armor and weapons: steel, durium, and arcanium, arcanium being the strongest. Furthermore, you can sacrifice minions into the smelters to receive extra bonuses like knock back and mana regeneration. Mana is used for a few spells like fireballs and shields to aid (limitedly) in battle. It drains rather quickly so it is only a backup weapon at best. The weapon you have decided to wield (sword, axe, or mace) can definitely be swung to effect on enemies. However, there is practically no variation or combination of attacks that produce different effects. One certainly gets the feel that Codemasters intended minions to be your lifeline, especially considering that they are the only ones that can open most doors, turn wheels, and pick up objects.
Being an RPG, Overlord comes with puzzles that need solving to advance in the game and complete objectives. Unfortunately, these puzzles never go beyond an obvious “turn this wheel” or “push this rock” task. The real challenge in the puzzles is keeping your minions alive to perform these tasks before enemies decimate your horde so much that you’ll need to backtrack and summon more. While the puzzles aren’t especially challenging, it didn’t hinder our anticipation of getting to the next room to loot and plunder it after slaughtering any foes that resided inside. On the subject of slaughtering foes, you’ll be given moral choices at the end of most quests. These black and white choices usually consist of choosing to kill or let live some people, while the more creative ones have you completing quests without damaging things like a sacred grove. Even when you choose the most evil choices, there are no long-term effects outside of villagers fearing you and the end-game cut-scene. This leads to a feeling of shallow evil—we felt that if we were an evil badass that would make Sauron shake in his greaves, then we should be able to perform some truly evil tasks instead of simple slaughter. Another hiccup in the quests is the fact that some are a bit glitched. Documented cases of a game-ending glitch have been found when players have been exploring the Dwarven Brewery, and Codemasters has recently patched it in the PC version. The Xbox 360 version is supposed to receive a patch soon, but no word has been released on when. Additionally, an occasional quest won’t update itself properly, leaving you thinking it unresolved until it magically fixes itself. We personally experienced a bug where the game thought we were supposed to enter an area that we had already been into, which caused a line of dialogue to be spoken by Gnarl every time we crossed multiple geometry lines in our tower.
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Overlord’s musical score is one of the best we’ve heard in a game with its moody orchestral sound. When you load your game, you are greeted by deep brass and horns that imply your forthcoming evil hand performing world-changing deeds. Fields where sheep frolic in the sunshine are met with exaggerated sappy overtones that add to the twisted fantasy atmosphere, and the action is filled with quick beats. The voice acting accompanying the soundtrack is actually quite nice – each actor delivers their lines believably, and the corrupted heroes’ tones are exaggerated just enough to mock the archetypal characters they play. Spells cast their own unique sounds to let you know what they are and how long they’re lasting, and the sound of dozens of minions hacking at an enemy rings true. The sound of weapons striking objects is also verisimilitudinous… if the object isn’t static. Indestructible items like walls and fences not only lack any graphical effect but will either sound like you’re hitting air or sack of grain. The audio does stutter a bit in the villager dialogue as well. It seems that all characters not involved in the main storyline are given one, maybe two lines of dialogue that are triggered when the Overlord crosses a geometry line. While we wandered about due to a lack of a map, you can guess we crossed these geometry lines many, many times. So many, in fact, that we were forced to commit genocide on towns just to save our own sanity instead out of evil desire.
Overall, Overlord is an exciting romp through a twisted fairy-tale land. While it lacks any incredibly difficult challenges, it delivers a laugh-a-minute story that is very well executed. As long as you avoid the admittedly random glitches, you’ll come away from Overlord with a great attitude and a desire to play it again just to see the different endings.
| The Tolkienesque fantasy world that Overlord corrupts has been around and in use since J.R.R. Tolkien published The Hobbit in 1937. |
| Published by: | Codemasters |
| Developed by: | Triumph Studios |
| Genre: | Action/Adventure |
| # of Players: | 1 |
| ESRB Rating: | Teen |
| Release Date: | US: June 26th, 2007 |






