| OUR RATING:
6.7
GOOD
|
TANGIBLES:
|
Why you should buy it: If you're a dedicated fan who doesn't care about annoyances, this is for you.
Why you should rent it: It's probably worth playing if you've never played a SimCity game. |
UNIQUE RATING:
SUGGESTION:
Skip It |
Written by: Danreb Victorio | Tags: SimCity DS, Nintendo DS, EA Games, Maxis
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Now if you've never played a SimCity game before, there are actually 25 extremely well-detailed tutorials for you to take part in, but since they're extremely detailed it takes away from time spent actually playing the game. Sometimes it's best to just dive into the game and learn from your mistakes, because if you bother watching all the tutorials, you'll end up wasting 2 hours of your life learning things you would learn through simple trial and error.
Obviously, the first thing to do is build your city. You're given a very limited budget to start out, but it's always best to start with actual resource facilities. So you'll need buildings such as waterworks, power plants, sanitation stations, and the latter in order to start out. Eventually, you can start to build roads, neighborhoods, and even tourist attractions once your city has reached its basic needs. You can raise your budget by simply creating chains of businesses that become successful, but they also take some time to produce and there's no guarantee that every chain will be reach such success.
Once you find your city to be slightly prosperous, that's where the fun starts. You'll get to speed up the clock to see how your city stands and how well you've been maintaining it. You'll also be allowed to renovate certain areas in order to generate more revenue. There's also the case of disaster happening, such as a fire. In the event of a fire breaking out, you can actually blow it out by blowing into the microphone--though that's probably more of a gimmick seeing as how they put a feature that's impossible in what's supposed to be a simulation game. Then of course, there's the aliens... but let's not get into too much detail about that.
This is where most players run into DS-specific problems. While you can still use the actual buttons on the controller to do your work, it's actually easier to use the stylus--which is supposed to be the equivalent of a mouse on the DS. While it is easier, it's annoying because of the screen's size. That's right, the screen's size has never been a problem before, and the second screen is supposed to help that annoyance, but this isn't the case with SimCity DS. You still have the luxury of having a grid to pinpoint specific areas easily, but it's not exactly easy to do so when you have your stylus dragged to the corner and, for some reason, it stops plotting areas. You can get used to it when the DS is in a stationary position, but the odds of that are slim, especially if you're out and about a lot.
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SimCity DS does a good job at emulating the feel of the SNES and PC games, and it actually is on par with the quality of its predecessors. The changes made are actually some of the most welcoming changes in the series. It's just that this game really isn't meant for on-the-go gaming. In fact, no Sim game is. Sim games are for the couch potato-type gamers, and playing SimCity DS while on the road will lead to problems, not pleasure.
| In his early 30s, SimCity creator Will Wright spoke about the level of creativity presented by games and its affects on the future. He once said, "When this Nintendo generation gets a little bit older and starts becoming teachers in schools...I think that's going to make a bigger difference than any kind of educational reform ever will." |









