| OUR RATING:
5.8
AVERAGE
|
TANGIBLES:
|
Why you should buy it: Some decent stealth kill animations, jumping from rooftop to rooftop is fun, the grappling hook
Why you should rent it: Recycled locales, repetitive missions, unimpressive visuals, uninteresting story, and the damn trap doors |
UNIQUE RATING:
SUGGESTION:
Skip It |
Written by: Anthony Perez | Tags: Tenchu Z, Xbox 360, Microsoft Game Studios, From Software
![]() |
Those familiar with the original Tenchu titles and other stealth-based action games will be treated to the standard fare. Creeping around corners, watching your visibility, and tip-toeing your way to another helpless victim with an inhuman amount of blood to be spilt are all to be expected in a title such as this, but while Tenchu Z delivers those basic requirements gamers ask of a stealth game, it does little to nothing to separate itself from other options already available in its own genre. In fact, the most interesting tool available in game is the grappling hook which has been a part of the series since its inception. So basically the game offers nothing more than different angles from which to kill anonymous henchman/guard/ninja/samurai/pirate (yes, you heard right) number 347 in its more than 50 missions.
The problem with Tenchu Z isn’t so much from a technical standpoint, but with the actual tasks assigned to you in the game's mission. Poor character design and touchy mechanics can always be somewhat overlooked by mission based games with tons of variety and interesting objectives. Given the game’s very rudimentary gameplay – as the additions of purchasable combo attacks and special skills add little overall experience – the lack of diversity in the mission objectives is excruciating. About 85 percent of the missions require you to stalk from rooftop to rooftop, dropping down and killing a multitude of guards, and finally slipping into a room with the “mark” and assassinating him. There are admittedly some other missions but most of them just require you to recover a document, intelligence from a source, reach a checkpoint, or tail someone. To add on top of the repetitiveness of the game’s missions, many of the locales are recycled several times with a very loose connection to the story, which comes off as lazy designing more than anything else.
![]() |
| Published by: | Microsoft Game Studios |
| Developed by: | From Software |
| Genre: | Action/Adventure |
| # of Players: | 1-4 |
| ESRB Rating: | Mature |
| Release Date: | US: June 12th, 2007 |









