| OUR RATING:
7.8
VERY GOOD
|
TANGIBLES:
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Why you should buy it: Great suspenseful storyline has you working for both the good and bad guys, excellent co-op
Why you should rent it: No online multiplayer, co-op is restricted to offline, visuals seem less than impressive |
UNIQUE RATING:
SUGGESTION:
Rent It |
Written by: Joshua Schwartzman | Tags: Tom Clancy's Splinter Cell: Double Agent, Playstation 2, Ubisoft
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Your goal is to find out as much as possible about JBA (John Brown’s Army), the aforementioned terrorist group, and try to actually fit in with them, all while performing reconnaissance missions for the NSA. This is when things get interesting. There is a "trust meter" in Double Agent. If you do a botched job for either side, you will lose all trust and ultimately fail the game. Getting caught in restricted areas of JBA's headquarters and killing people you aren’t supposed to kill affects your trust with both the NSA and JBA. Apparently, Ubisoft loves acronyms as much as we do.
Although letting the player decide what he wants to do is a novel idea, the trust meter really doesn’t play that big a role overall. Even though you could easily fail the game for breaking the simplest of rules, it is quite easy to avoid catastrophe. The missions are broken up into three basic categories: Primary objectives, which are required to complete the mission; secondary objectives, which gain you more trust with a certain group; finally, alternative or profile objectives, which basically act as a way to identify the JBA’s highest members.
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It’s moments like these that make the game worth playing, though: hanging onto the ledge of a high-rise in Shanghai while trying to hide in shadow from strapped enemies and a hovering helicopter. Double Agent is also very accessible for newcomers to the stealth genre. The game prompts you when you need to use certain devices. If you are high on a ledge, it will give you the option to rappel down.
Whatever the situation, there is always a surprising method to dispose of your enemies. Of course, since Sam Fisher works for the NSA, killing should be kept to a minimum. That’s when you whip out his sticky shockers and zap enemies to sleep. Although killing them is much easier (and often causes you to fail some secondary objectives), it attracts a lot of attention, which is why using your non-lethal weapons, or just avoiding everyone all-together, is still the best choice.
The Splinter Cell series has always been top-notch in the visual aspects, with all the games encasing some of the most realistic and impressive graphics. However, in the PS2's case, it fails to deliver on all fronts this time around. Compared to the other versions, Double Agent for the PS2 definitely looks the worse, with horribly textured characters and locations that look like they were worked on for only half the time.
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Splinter Cell Double Agent is a solid game with a great co-op component. Fans of a gripping storyline which includes intense action and “stealthy stealth” will no doubt enjoy this game. The lack of multiplayer and online co-op, as well as less-than-average visuals makes this game only worth a rental, with almost no redeeming replay value.
| Double agents are often used to transmit disinformation or to identify other agents as part of counter-espionage operations. They are often very trusted by the controlling organization, since the target organization will give them true, but useless, information to pass along. |










