| OUR RATING:
6.3
GOOD
|
TANGIBLES:
|
Why you should buy it: If you're a hardcore Tony Hawk fan.
Why you should rent it: It's not that good, and it's short. |
UNIQUE RATING:
SUGGESTION:
Skip It |
Written by: Colby Miers | Tags: Tony Hawk's Proving Ground, Xbox 360
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The game breaks down each lifestyle into episodes with different professional skaters. In the episode with Stevie Williams you'll learn the new Nail The Manual mechanic and how to take pictures of yourself for a magazine. Nail The Manual is a way to rack up points using the sticks to manual in slow motion, but the controls are too sensitive . It ends up feeling like manualing the normal way is a better idea. To take a picture you must first position the camera, and then make sure to do your assigned trick in the frame of the camera. Once you skate into frame perspective shifts from you to the camera lens and time slows down. It's very disorienting and really breaks up the flow. After you take the picture you must land the trick, assuming you can recover and remember what you were doing right before time slowed down. Taking pictures for a magazine isn't a bad idea in itself, but having you do it yourself while you're doing a trick feels really weird, and spending time positioning the camera and shooting pictures slows down the pace when all you want to do is skate.
Although a couple of the new additions in Proving Ground are beneficial, most of them end up falling flat. One cool addition is the Aggro Kick that you learn from Mike V in the "Hardcore" career path. Aggro Kick helps you pump your leg faster and get more speed quickly. It's great for getting around the three cities in a timely manner or getting a quick burst of speed right before a jump. Another fun addition is bowl skating. In bowls you'll get to "carve" which basically means skate across a ramp rather than up it, and "slash" grind by grinding the lip of a ramp and coming back down. Bowl skating slows down the pace of the other parts of the game and is smoother, but almost an entire episode focuses on these two mechanics that are really only minor editions.
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Regardless of these new goals, the old gameplay mechanics that made Tony Hawk so great in the first place are still here. You still have manuals, reverts, natas spins, and the Nail The Trick mode that was introduced in Project 8 where you go into slow motion and use both analog sticks to create your own flip-tricks. This system has been expanded with Nail The Grab, although it doesn't feel quite as inspired or full-featured as its flip-trick counterpart. This still feels entirely like a Tony Hawk game, and that's mostly a good thing. If you're a fan of how Tony Hawk games have played in the past, you'll still have a good time fooling around in the environments and completing some of the smaller challenges.
| Published by: | Activision |
| Developed by: | Neversoft Interactive |
| Genre: | Sports |
| # of Players: | 1-2 |
| ESRB Rating: | Teen |
| Release Date: | US: October 9th, 2007 |






