| OUR RATING:
8
GREAT
|
TANGIBLES:
|
Why you should buy it: The story offers some intense, rewarding moments. Great variety in early operations. Some replay value is offered.
Why you should rent it: Can be beaten in a few sittings. As the story hits its stride, the variety in operations is lacking. No multiplayer. |
UNIQUE RATING:
SUGGESTION:
Rent It |
Written by: Chris Selogy | Tags: Trauma Center: Second Opinion, Nintendo Wii
Those familiar with Trauma Center: Under the Knife will recognize Dr. Derek Stiles, a young, up-and-coming doctor looking to prove his worth to his peers. Even though he’s the main character, Derek is just one man in a large cast of interesting characters with distinct personalities that add a lot to the story. The story is presented through still images and text dialog, but still manages to be engrossing, while touching on deep, emotional and psychological topics along the way. The main story finds Derek and his assistant Angie wrapped up in a bioterrorist group’s plot to release a plague, called GUILT, upon the world.
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The game starts off with a great amount of variety in the operations. Simple tasks like removing tumors, helping accident victims, and mending compound fractures keep the game fresh, but the last two-thirds of the game is spent fighting GUILT in its many forms and tends to drag on. You’re left longing to return to the types of operations you performed early on in the game, instead of fighting the same forms of GUILT you’ve fought for the last few hours, which becomes a chore. Livening up the game are several tense, exciting operations that provide for memorable experiences, like using the defibrillator for the first time in the midst of a frantic operation. Unfortunately, there is some slowdown during the busiest points of the game, but that happens on only one or two operations in the whole game.
Saving the repetitive nature of the operations are the intuitive use of the Wii Remote and nunchuck, the Wii Remote acting as your tools while the nunchuck’s analog stick selects a tool from the radial menu. The controls for these tools are cleverly designed; tools like the forceps require the A and B buttons to be pressed to grab objects, mimicking the use of forceps in the real world. The defibrillator, a new tool added in the transition to the Wii, requires pressing forward both the nunchuck and Wii Remote to be pressed against the patient’s chest. The Z and B buttons are used to initiate the shock, the amount of charge needing to be timed with a golf swing-style meter. Little touches like this can be found throughout the game, and add a great deal to the enjoyment to performing these operations.
The visuals of Second Opinion fit the game well, but could have been better in certain areas. As mentioned before, the story sequences feature anime-style stills of the characters with simple text filling in for the partial voiceovers. It would have been nice to see more animation in these stills, rather than seeing one still of a character disappear for a few seconds, then reappear with a different emotion.
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Like the visuals, Second Opinion’s audio fits the game, but isn’t all that remarkable. The story sequences rely mostly on text instead of voiceovers, but the brief pieces of voiceover leave you wanting all the sequences fully-voiced. The music behind the game usually works very well to set the mood, with some great music during the tense moments of operating. However, during a majority of the surgeries you perform, most of the music tends to be forgettable. Sound effects during the surgeries work well in representing the typical operating room sounds, with the heart rate monitor setting the tone for the operations.
Despite the repetitive nature of the operations by the end of Trauma Center: Second Opinion, it manages to be a worthwhile single-player experience, and more than any other launch title, it’s a great showcase for the Wii Remote. Don’t expect a technical masterpiece, just a game that gets by on functional looks. At least give the game a rental, if not just to see what Nintendo’s little remote can do.
| Before anesthesia was created, surgical procedures had to be done as quickly as possible since the patient was put through excruciating pain. Because of this, most operations were limited to amputations and growth removals; a far cry from today's methods. |
| Published by: | Atlus Software |
| Developed by: | Atlus Software |
| Genre: | Action |
| # of Players: | 1 |
| ESRB Rating: | Teen |
| Release Date: | US: November 19th, 2006 |






