| OUR RATING:
9.2
EXCELLENT
|
TANGIBLES:
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Why you should buy it: You like any one of the games Uncharted borrows from or you love great games.
Why you should rent it: You’re not a fan of any of the games Uncharted borrows from. You still call this game Dude Raider. |
UNIQUE RATING:
SUGGESTION:
Buy It |
Uncharted: Drake's Fortune Written by: Chris Selogy | Tags: Uncharted: Drake's Fortune, Playstation 3, SCEA, Naughty Dog
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While it may seem like Uncharted is a weird mix of Gears of War, Tomb Raider, and Resident Evil 4, this melting pot of great gameplay mechanics makes for a unique gameplay experience. With this mix of cover-based gunplay and Tomb Raider-like platforming, the balance would be the key to keeping the game fresh and not monotonous. The great thing is that the game mixes in platforming and gunfights very well, so much so that it’s hard to stop after clearing an area and not check out what’s down the hall over through the gate. Platforming itself is a very simple part of the game, in that you’re just hitting the X button to jump across beams, climb up ledges, and jump across platforms to reach the next area. This also shows off the variety of animations that Uncharted boasts, as Nate isn’t an Olympic long jumper, so the way he barely makes these jumps and his sloppy landings show he’s still just an amateur. The puzzles also appear in platforming segments and add to the Indiana Jones references, as there will be rather simple puzzles and Sir Francis Drake’s journal happens to have the answer to them. These aren’t the mental challenges you may envision, just simply puzzles that you use the journal to solve.
The other major part of Uncharted is the gunplay, which also brings excellent AI into the mix. The great thing about the gunplay is that you’re not just traversing the levels and shooting the enemies that you come upon. You’re actually getting into a battle with them that forces you to actually fight to take your enemies down. They’re not just sacks of meat that act as target practice; they are actually intelligent enemies that challenge you by hiding behind cover, advancing towards your position if you’re not paying attention to them, and even tossing grenades to either kill you or scare you out of your hiding spot. These gunfights are battles that feel rewarding when you’ve come out as the lone successor over your foes. To the victor go the spoils in Uncharted, as you can then check out the guns and ammo that were dropped and make preparations for the next battle you encounter. Since you can only hold two guns at once, a pistol and a two-handed gun, it adds to the strategy to decide if you have enough ammo to bring the shotgun with you or if you should take the safe AK-47 with you that can hold more ammo. The cover is the big key to defeating these enemies as you’re not a tank, you can’t just stand out in the open for more than a second or two without getting shot at. With grenades and destructible cover, you also have to strategize with how you move through these battles so you’re not screwing yourself into getting surrounded by enemies. Some of the toughest battles just throw a lot of enemies at you, so you have to take your time and pace yourself or you’re not going to make it to the next area. This doesn’t even rely upon the difficulty you choose, as playing on easy instead of normal isn’t going to be as much of a challenge, but it’s not a pushover by any means. It’s satisfying combat like this that makes Uncharted feel like a great experience rather than just a game.
Adding to the gameplay is Naughty Dog’s attempt at their own achievements, called Medal Points. There are 1,000 of them, with the majority being awarded for collecting the treasures that are strewn about the game or killing enemies in multiple ways. As you complete the requirements and gain points, you unlock content like behind the scenes segments and artwork, but also gameplay items that can alter the gameplay and add longevity to the game. The use of achievements to give you actual rewards is the key to giving the game serious replay value, as unlocking new skins, which is essentially unlockable characters, or the ability to mirror levels add some interesting tweaks that can make the game worth playing through more than once, if trying out other difficulties aren’t enough. The treasures are hidden statues and trinkets that you can find around levels that add up for the Medal Points, though you also get to check them out in the menus to see the variety in treasure that the developers came up with.
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Audio is another place where Uncharted stands out. The cutscenes would be nothing if the voice acting and the script were not well done, which Uncharted does really well. Nathan sounds like the everyday guy he is, as does the rest of the cast, and the dialogue fits each character greatly. Just seeing the characters converse as you move through levels adds greatly to the atmosphere of the game. The music is very good, though it’s not shoved in your face throughout the whole, and for good reason. The gunfights are filled with gunfire, grenade beeping, and chatter from the enemies who yell out their intentions and taunt you, while Nathan can dish out the one-liners when he sees fit. Having music playing at the same time would be a bit detrimental, but once the action dies down the music returns and adds a nice atmosphere to the game. Being in these exotic areas also lets you hear the wildlife that inhabits the jungle and brings a bit of authenticity to the game.
Uncharted: Drake’s Fortune really shines by borrowing elements of other games and making an experience all to its own that can be enjoyed greatly by those that give it a shot. There’s quite a bit of replay value with the achievements and the great experience you can keep experiencing multiple times through that helps alleviate any worries that Uncharted taking nearly ten hours to beat, which varies by difficulty and how quickly you progress through the game. If you have a PS3, you would be doing yourself a grave injustice by missing this game. Those without a PS3 will have to just admire it longingly until they can pick one up or force a friend to hand the controller their way.
| Modern pirates favor using small boats to overtake small crews on modern vessels, usually by approaching them as they enter narrow straits, where they must slow and become vulnerable to attack. These small boats can also be ditched easily, as they usually resemble fishing or cargo vessels that don’t arouse suspicion from inspectors. |
| Published by: | SCEA |
| Developed by: | Naughty Dog |
| Genre: | Action/Adventure |
| # of Players: | 1 |
| ESRB Rating: | Teen |
| Release Date: | US: November 20th, 2007 |









